Straw Puppet (5e Creature)

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Straw Puppet

Medium construct, neutral


Armor Class 12 (natural armor)
Hit Points 26 (4d12)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+3) 10 (+0) 15 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Constitution, Dexterity
Skills Arcana, Intimidation, Deception
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison
Senses passive Perception
Languages Understanding of what the puppeteer says, but can't speak or write
Challenge 1/3 (600 XP)


Telepathic talk. Allows the puppet to receive simple instructions from puppeteer verbally, or telepathically.

Master of strings. Immune to all damage when stored into puppeteers pocketrift.

ACTIONS

Crush. Melee Weapon/unarmed Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d6 + 3 bludgeoning damage.

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d4 + 3 slashing damage.

Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2d4 piercing damage.

Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Spinning Slash. Melee Weapon Attack: +5 to hit, reach 1 ft., under three creatures.

REACTIONS

If a creature leaves it striking zone it takes an attack of opportunity. Vanish then reappear behind the creature and stab it in the foot with a hidden blade slowing the creature down.

Puppeteer puppets are creatures that can be created out of about anything. They move by the puppeteer's will and mind, which can be tricky to tell how they'll move since they are generally blank. But they'll fight, clean, slaughter all on the puppeteer's orders. There are various specialized puppets like lurker puppets, and juggernaut puppets. Legendary puppeteer Val Mai Konnic made it possible for these puppets, aside from a normal puppet, to be made through specific conditions to evolve into one of the variants immediately using the evolve puppet skill.


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