Stone Chunin (5e Creature)
Hidden Stone Village Chunin
Small humanoid (Human), any alignments Armor Class 16 (Natural Armor)
Saving Throws Dexterity +6 Chakra. The chunin has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. The chunin makes two unarmed strikes or one unarmed strike, then one lightning rod attack against the same target. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The Chunin may make 1 additional attack for every additional chakra point spent. Lightweight Boulder (2+ Chakra). The chunin divides the weight of an object that they are touching by the amount of chakra spent. Fissure (3 Chakra). Every creature in a 30 ft. x 10 ft. line must make a DC 14 Dexterity saving throw. On a failure, they fall into a 50 ft. deep fissure created along the line. A creature in the fissure can try to climb out by making a DC 14 Athletics or Acrobatics check. The fissure has an initiative of 20. At the start of its fourth turn, it closes. A creature still in the fissure takes 13 (3d6 + 2) force damage and is pushed to the top.
|
After graduating the academy and the Stone Exam, Stone shinobi officially become chunin. They are issued standard issue body suits and flak jackets, though not all chunin decide to wear them, and are given the OK to take on more dangerous or complex missions. If a chunin receives enough commendations, they are given the option to become jonin. |
Back to Main Page → 5e Homebrew → 5e Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World ]