Squirrel, Flying (3.5e Creature)
Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.
| Flying Squirrel | |
|---|---|
| Size/Type: | Tiny Animal |
| Hit Dice: | 1/2d8 (2 hp) |
| Initiative: | +4 |
| Speed: | 30 feet (6 squares), climb 30 ft., glide 20 ft. |
| Armor Class: | 16 (+2 size, +4 Dexterity), touch 16, flat-footed 12 |
| Base Attack/Grapple: | +0/-12 |
| Attack: | Bite +6 melee (1d3-4) |
| Full Attack: | Bite +6 melee (1d3-4) |
| Space/Reach: | 2-1/2 ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Glide, low-light vision, scent |
| Saves: | Fort +2, Ref +6, Will +1 |
| Abilities: | Str 3, Dex 19, Con 11, Int 2, Wis 12, Cha 6 |
| Skills: | Balance +13*, Climb +13*, Jump +12* |
| Feats: | Weapon Finesse |
| Environment: | Warm forests |
| Organization: | Solitary, pair, or group (2-10) |
| Challenge Rating: | 1/8 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
Combat
Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.
Glide (Ex): A flying squirrel can glide from any height at a speed of 20 feet per round in moderate or lower winds, descending at a rate of 10 feet per round.
Skills: Flying squirrels have a +8 racial bonus on Balance, Climb, and Jump checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.
Flying Squirrels as Familiars
A flying squirrel may be selected as a familiar. It grants its master a +3 bonus on Jump checks.
SEE WIKIPEDIA ENTRY: Flying Squirrel
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