Specter (5e Race)
Specter
Physical Description
History
Society
Specter Names
Male: Any male name of your choice.
Female: Any female name of your choice.
Specter Traits
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Can't die from age.
Alignment. Specters tend to be neutral, its their job to invoke fear not because they find pleasure in it.
Size. Specters are what ever height and build you were in life Your default size is medium.
Speed. Your base walking speed is 25 feet. Floating speed is 35 feet.
Psyche vision/sense. You can see a white outline of living humanoids within 45 feet of you, even past walls up to five feet. You can also hear: heartbeat, breathing, and footsteps of living creatures depending on their level of fear within 120 feet of you, mindless creatures are immune to this.
levels of fear. Your origins can create fear towards one living creature around you, greater levels of fear will allow greater chances of possession and can start affecting undead creatures. {Note: Fear can be transferred to another target if the specter decides so.}{Side note: This trait is only usable if the specter isn't possessing a body.} [Refer to Graph]
Ethereal Blast.
Languages. You can speak, read, and write Common and one other language of your choice.
Levels of Fear Graph
Note: Only one creature can fear you at a time, once it dies or unconscious, the fear level resets to 1.
Levels | Fear effects [Develops a next level of fear every six rounds.] |
---|---|
Lv.1 | Living creatures find your presence disturbing, as a bonus action one creature of your choice must make a Wisdom save on saving throws against being frightened. |
Lv.2 | Living creatures find your presence fearful, as a bonus action one creature of your choice with disadvantage must make a Wisdom save on saving throws or receive 1d12 psychic damage. |
Lv.3 | Living creatures find terror within themselves, as a reaction the Specter can cause one creature the paralyzed effect. Must make a Wisdom saving throw once per round on a success, the effect is removed. |
Lv.4 | All things feel fear, as an action every creature undead or alive, receive 4d12 psychic damage and while friendly allies within 10 feet of the specter they become immune to being frightened,paralyzed, and stunned from creatures with lower Wisdom then the specter. |
Lv.5 | The dead and the living, both see and hear things that are not there, images of ghastly beings or chaotic sounds, at random they occur with a 1/4 chance per round [must roll a four sided dice and get the number one to trigger.], each time these images or sounds occur, the creature that is affected receives 1d12 psychic damage, 1d12 necrotic damage, 1d12 force damage and this damage ignores resistances. |
Lv.6 | One creature can only handle so much fear, As an action, once per feared living creature, you roll a six sided dice, if it lands on a six the creature instantly dies from internal blood loss, several organs failure, etc. |
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
′ ″ | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
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