Soul Harvester (3.5e Class)

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Soul Harvester

The Soul Harvester is a collector of souls. After he slays his victims, he combines parts of their soul to be joined with him to make him more powerful. When his soul merges with others, his personality shifts slightly depending on the type of soul absorbed. A Chaotic Good Soul Harvester could turn evil in the blink of an eye if they absorb the soul of an evil entity. The Soul Harvester lives his life in eternal conflict with the other souls that he has merged with.->.

Making a Soul Harvester

The Soul Harvester is a strong melee combatant. He is weak in both Arcane and Divine spells, but he excels in soul magic.

Abilities: Strength and Constituion are the most important stats for this class.

Races: Humans are the most common Soul Harvesters. Dwarfs are not uncommon while elves are slightly rare. Any other race is almost unheard of.

Alignment: Cannot be lawful.

Starting Gold: 2d4 ×10 gp (45 gp).

Table: The Soul Harvester

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+0+2 +1d4 Rend Soul, Absorb Essence
2nd+1+0+0+3 Bonus Feat, Soul Well/4
3rd+2+1+1+3 +2d4 Rend Soul, Soul Harvest
4th+3+1+1+3 Soul Merge, Soul Well/8, Ability Score Improvement
5th+4+1+1+3 +3d4 Rend Soul
6th+5+2+2+5 Soul Mend, Soul Well/12
7th+6+2+2+5 +4d4 Rend Soul, Soul Sense
8th+7/+1+2+2+6 Soul Infusion, Soul Well/16, Ability Score Improvement
9th+8/+2+3+3+6 +5d4 Rend Soul
10th+9/+3+3+3+7 Soul Well/20
11th+10/+4+3+3+7 +6d4 Rend Soul, Greater Soul Sense
12th+11/+5+4+4+8 Soul Well/24, Soul Crush, Ability Score Improvement
13th+12/+6+4+4+8 +7d4 Rend Soul
14th+13/+7/+1+4+4+9 Bonus Feat/Soul Well/28
15th+14/+8/+2+5+5+9 +8d4 Rend Soul
16th+15/+9/+3+5+5+10 Soul Bind, Soul Well/34, Soul Crush, Ability Score Improvement
17th+16/+10/+4+5+5+10 +9d4 Rend Soul
18th+17/+11/+5+6+6+11 Soul Well/36, Soul Syphon
19th+18/+12/+6+6+6+11 +10d4 Rend Soul
20th+19/+13/+7+1+6+6+12 Soul Well/40, Soul Crush, Ability Score Improvement

Class Skills (<-6-> + Cha modifier per level, ×4 at 1st level)
Knowledge: Religion, Survival, History, Athletics, and Intimidation

Class Features


Weapon and Armor Proficiency: The Soul Harvester can use martial weapons and light armor.

Rend Soul: The Soul Harvester may absorb some of the enemies soul. Rend Soul deals an additional 1d4 damage every odd level and the Soul Harvester gains an amount of life equal to the amount of damage done with Rend Soul. Your opponent must make a 8+Constitution Mod+Strength Mod+Proficiency Bonus Constitution saving throw.

Soul Well: Starting 2nd level the Soul Harvester has a well of souls which he/she can draw on for a boost to stats, a set of temporary hit points, or to cast a spell. The amount of temporary hit points gained, or buff to a stat is the amount of slots expended times 1d6. The buff for stats last 1d4+8 hours. The level of spell is the number of souls expended. No components are required to cast the spell. The amount of soul slots contained able to be contained in the well is equal to the soul harvester's level.

Soul Harvest: Starting Level 3 the Soul Harvester can take people and creature's souls these harvested souls are stored in his/her soul well unless they are preserved in an object or peace of equipment. The souls can only be harvested from recently killed beings or beings on the verge of death.

Absorb Essence: The Soul Harvester may spend a standard action to absorb some of the spiritual essence of a single dead foe. You can choose to use this essence to buff one of your stats. You can only absorb three essences at any one time. These buffs last until you chose to dispel one of your essence to regain half your hp.

Soul Merge: The Soul Harvester may spend twenty-four hours to do a ritual with a dead creature. The ritual requires 250 gold to perform. After the ritual is complete, the Soul Harvester gains one racial skill, ability, spell-like ability or supernatural ability that the race may have. You cannot obtain any class based skills or abilities that creature may have. Every time this ritual is completed, it costs twice as much gold as the previous ritual.

Soul sense: Starting level 6 you can begin to sense the souls of animals around you and gain blindsight 60ft and greater soul sense at level 11 which grants blindsight 120ft.

Soul Mend: Starting Level 7 the soul Harvester can begin to mend his or her and others souls regaining 1d6+character Level Hit Points after 3 uses you must complete a long rest.

Soul Infusion: Beginning level 8 The Soul Harvester may spend an action to infuse his weapons or armor granting a +2 bonus to AC or a +2d4 necrotic damage to his or her weapon

Soul Crush Beginning level 12 the Soul Harvester can crush his/her opponent's soul they must make a constitution saving throw taking 4d6+12 necrotic damage on a failed save and half as much on a successful one, this ability's damage increases by 2d6 every 4th level after gaining this ability. You can use this ability three times per day.

Soul Bind: Beginning Level 16 the Soul Harvester can start to bind souls to objects under their possession they do this by splitting their soul into equal parts. The soul Harvester can only do this 12 times in their lifetime this allows the soul harvester to survive even when his/her body is destroyed to come back into the material she/he must posses a willing creature or have another body created for them. It takes 7 days and 2,500 gold each time. The soul Harvester can split companions souls however he/she can only do this once with a 50% chance of immediately killing their companion.

Soul Syphon: Starting 18th level the Soul Harvester preforms an unarmed melee attack dealing 1d4 damage then the target must then make a constitution saving throw taking 10d10 necrotic damage on a failed save and half the damage on a successful one. The Soul Harvester gains life equal to half the total damage dealt.

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

Ex-Soul Harvesters

When a soul harvester is killed the souls are released back to their respective gods. Soul harvesters that have betrayed their alignment are soon to be doomed to their fate and cannot change back to any other alignment.

Epic Soul Harvester

Table: The Epic <-class name->

Hit Die: d8

LevelSpecial
21st<-any improvements to class features gained at this level, including any bonus feats->
22nd<-any improvements to class features gained at this level, including any bonus feats->
23rd<-any improvements to class features gained at this level, including any bonus feats->
24th<-any improvements to class features gained at this level, including any bonus feats->
25th<-any improvements to class features gained at this level, including any bonus feats->
26th<-any improvements to class features gained at this level, including any bonus feats->
27th<-any improvements to class features gained at this level, including any bonus feats->
28th<-any improvements to class features gained at this level, including any bonus feats->
29th<-any improvements to class features gained at this level, including any bonus feats->
30th<-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->


Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbrieviated key ability-><-armor check penalty based on starting armor. If innapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbrieviated key ability-><-armor check penalty based on starting armor. If innapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: A set of light and two martial weapons or medium armor and one martial weapon, the explorers pack or the dungeoneer's pack. ranged weapons come with their respective ammo.

Gold: 5d4x10

Campaign Information

Playing a Soul Harvester

Religion: Most Soul Harvesters tend to stay away from religion but if a person already had a religion then they stick with it until the end

Other Classes: Most classes are not too fond of most Soul Harvesters but those who know Soul Harvesters go almost nowhere without them.

Combat: Most often the Soul Harvester can fill a support or front lines fighter roll. They are best as horde breakers and killers and the more they kill the stronger they become.

Advancement: The Soul Harvesters usually advance quickly in the first levels and in the last levels with a bit of a lull in the middle. The best multiclass is the fighter or the rouge each depends on the fighting or playing style that you want to have.

<-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: Your daily life depends on weather you are religious or choose to listen to the souls you have taken however other than that their life is almost normal.

Notables: <-notable NPCs of this class->.

Organizations: Most Soul Harvesters stay away from each other and there are no know organizations of Soul Harvesters.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5<-common knowledge->.
10<-not so common knowledge->.
15<-rare information->.
20<-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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