Sobering Skeletal Stillness (3.5e Spell)
Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two…
| Necromancy | |
| Level: | Sor/Wiz 2 |
|---|---|
| Components: | V, S |
| Casting time: | 1 Standard Action |
| Range: | Medium |
| Target: | One Creature with Bones. |
| Duration: | 1 round + 1 round/level |
| Saving Throw: | Fortitude Negates |
| Spell Resistance: | Yes |
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard