Siphon Specialist (3.5e Class)

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A Siphon Specialist preparing a Life Siphon tether, just before it turns a black and red speckled colour to be linked to some poor, poor enemy.

Siphon Specialist

A Siphon Specialist uses his/her own health to heal others, but can also siphon health from his/her enemies to replenish his/her own. Can come to rely on CC, if felt necessary.

Making a Siphon Specialist

High heals, but uses own health to do so.

Abilities: The Siphon Specialist utilizes high health for survivability, Intelligence for damaging abilities and spells, and Wisdom for healing abilities and siphoning.

Races: Any race with a propensity towards Evil alignments, but some may take it for other reasons.

Alignment: Any Evil or Chaotic, though Neutral Evil would be the most likely to pick this class.

Starting Gold: 6d4×10 gp.

Starting Age: Any.

Table: The Siphon Specialist

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spells per Day
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1st+1+1+1+4 Life Siphon, Bonus Feat, LSD*=1d12+CL*, TV*=+5, Insomnia 10% 54
2nd+1+2+1+5 TV=+15 541
3rd+2+3+2+5 LSD=2d12+CL 541
4th+2+3+2+6 Bonus Feat, TV=+20 542
5th+3+3+3+6 Daisy Chain, LSD=3d12+CL, DCD*=3d12+WIS, Insomnia 20% 5431
6th+4+4+3+7 TV=+25 65411
7th+5+4+4+7 Bonus Feat, LSD=4d12+CL, DCD=4d12+WIS 65522
8th+6/+1+4+4+8 TV=+30 655221
9th+6/+1+5+5+8 LSD=5d12+CL, DCD=5d12+WIS 666322
10th+7/+2+6+5+10 Mass Life Siphon, Bonus Feat, MLSD*=1d12+CL, TV=+35, Insomnia 30% 666433
11th+8/+3+6+6+10 LSD=6d12+CL, DCD=6d12+WIS 666544
12th+9/+4+6+6+12 MLSD=2d12+CL, TV=+40 7666551
13th+9/+4+7+6+12 Bonus Feat, LSD=7d12+CL, DCD=7d12+WIS 77766621
14th+10/+5+7+7+14 MLSD=3d12+CL, TV=+45 777777321
15th+11/+6/+1+8+7+14 LSD=8d12+CL, DCD-8d12+WIS, Insomnia 40% 777777432
16th+12/+7/+2+9+8+16 Bonus Feat, MLSD=4d12+CL, TV=+50 8877775431
17th+12/+7/+2+9+8+16 LSD=9d12+CL, DCD=9d12+WIS 8888876542
18th+13/+8/+3+10+9+18 MLSD=4d12+CL, TV=+55 8888887653
19th+14/+9/+4+10+9+18 Bonus Feat, LSD=10d12+CL, DCD=10d12+WIS 8888888764
20th+15/+10/+5+11+10+20 Mass Daisy Chain, MLSD=5d12+CL, MDCD*=5d12+WIS, TV=+60, Insomnia 50% 8888888875

*: (LSD=Life Siphon Damage. CL=Caster Level. TV=Tunnel Vision. DCD=Daisy Chain Damage. MLSD=Mass Life Siphon Damage. MDCD=Mass Daisy Chain Damage.)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int).

Class Features


Weapon and Armor Proficiency: Quarterstaffs, Sacrificial Daggers, and other magic based weapons. Siphon Specialists have no armour or shield proficiency.

Life Siphon (Sp): The Siphon Specialist can cast Life Siphon as an at-will, spell-like ability on a single target as a ranged touch spell within 20ft. Life Siphon can either siphon life from him/herself to heal an ally, or to him/herself to heal him/herself with a few side effects. Damage/healing is 1d12+caster level, with an additional 1d12 per every other level after the first. Refer to class table for scaling.

Life Siphon: Duration: Life Siphon has no duration, however after the first 2 rounds the Siphon Specialist must pass a concentration check.

Life Siphon: Enemy Effect: Enemies must pass a Fortitude Save to take half damage. Should enemies pass a Fortitude Save for half damage, they may make a Will Save roll to disconnect the link. Enemies take full damage if they do not pass the Fortitude Save, and a critical fail will result in double damage. Failure on the Will Save increases the DC by +1 per failure. Critical Fail increases the DC on the Will Save by +2 per failure. This process is repeated per tick.

Fortitude Save (DC=8+1/2 Caster Level+Wisdom Modifier)

Will Save (DC=8+Caster Level+Wisdom modifier+Additive of times failed)

Life Siphon: DISCLAIMER: Life Siphon CAN NOT siphon more health than an enemy has, and can not drain life from the Siphon Specialist past 1hp. Once either of these conditions is met, the link is automatically broken.


Mass Life Siphon (Sp): As Life Siphon, but effects all enemies/allies in range and has a chain effect to those within range of the effected.

Mass Life Siphon: Enemy Effect: One or more links will be broken if a double Will Save is successful.

Mass Life Siphon: DISCLAIMER: Mass Life Siphon CAN NOT siphon more health than enemies have, and can not drain life from the Siphon Specialist past 1hp. Once either of these conditions is met, all links are automatically broken.


Daisy Chain (Sp): Making him/herself a conduit, the Siphon Specialist uses Life Siphon on an enemy and transfers health directly from the enemy, through him/herself, to an ally. Daisy Chain's damage is equivalent to current DC of Life Siphon, but uses Wisdom modifier instead of caster level.

Daisy Chain: Duration: As Life Siphon.

Daisy Chain: Enemy Effect: As Life Siphon.

Daisy Chain: DISCLAIMER: Daisy Chain CAN NOT transfer more health than an enemy has. Once an enemy has died from damage, the transfer is automatically stopped and the link is broken. Can ONLY be cast if BOTH enemy AND ally are in range.


Mass Daisy Chain (Sp): As Daisy Chain, but effects all enemies/allies in range. Does not have the same chain effect as Mass Life Siphon.

Mass Daisy Chain: Duration: As Mass Life Siphon.

Mass Daisy Chain: Enemy Effect: As Mass Life Siphon.

Mass Daisy Chain: DISCLAIMER: Mass Daisy Chain CAN NOT transfer more health than enemies have. Once all enemies have died from damage, the transfer is automatically stopped and all links are broken. Can ONLY be cast if AT LEAST one enemy AND ally are in range.


Life-Learned (Ex): The Siphon Specialist is wise beyond his/her years, and so gains the Life Learned effect at level 1. Also because of this, they gain a +4 bonus to their Wisdom.

House Complex (Ex): If life is a puzzle, then the mind and body belong to the jigsaw category. The Siphon Specialist has intimate knowledge of anatomy, and therefore gains the Educated Healthcare effect of from level 1.

Mind Over Matter (Ex): The Siphon Specialist focuses his/her willpower* to ensure optimum health at all times. He/she gains maximum hit points for every level of Siphon Specialist that he/she takes. This does not apply to any levels from any other classes or racial Hit Die. As well, this ability adds your Constitution modifier to your Intelligence.

Tunnel Vision (Ex): The Siphon Specialist is much more attuned to toning everything out to focus wholly on what they're doing. Starting at level 1, they gain a bonus +5 to concentration, a +10 bonus at level 2, and a +5 every other level from their on. However, this boost can only be obtained if an initial Concentration check of 18 or higher is rolled.


Insomnia (Ex): Due to the fact of Life Siphon's soul-stealing ability, the Siphon Specialist gains increasing levels of insomnia, increasing by 10% every 5th level after the first. A Will Save must be made to beat the percentage of insomnia. For each failure to beat the percentage of insomnia, a +5 situational boost to Will Saves is gained, and increases by +5 per failure. This boost is reset at new percentages.

Insomnia Effect: After he/she goes 2 days without a full rest, a worsening fatigue effect takes effect. Roll a 1d% to determine the level of fatigue. If a 1-9% is rolled, a single stack of fatigue is taken. If a 10-49% is rolled, the character takes up to 4 stacks of fatigue. If a 50-79% or above is rolled, the character is considered exhausted. On the night of the 4th day without a full rest, or an 80% or higher is rolled, the character takes enough stacks of exhaustion to reduce their strength and dexterity to 1, forcing him/her to pass out, taking 3 terms of a full rest, equaling a 24-hour rest, before being able to wake up and function normally.


Soul Storage (Ex): Enemies that die at the hands of this ability have their souls consumed and stored in the body of the Siphon Specialist. For females this is in the womb, for males this is in the stomach. Women are rendered sterile because of this and are unable to have children, with the exception of a miracle... Or curse, depending on how you look at it.

Soul Storage: WARNING: After obtaining Mass Life Siphon at level 10, obtaining more than 5 souls at one time will immediately result in an exhausted state. However, with every 5 uses of Mass Life Siphon afterwards, the number of souls you can obtain at one time is increased by 5.


Soul Consumption (Ex): Souls consumed by the Siphon Specialist grant one of two effects in combat, and one passive ability.

These are as follows:

Fast Healing: Fast Healing equal to 1 health per soul consumed. This effect is doubled to 2 health per soul if the Siphon Specialist is unconscious and stabilized until they reach 1 health, at which point half of the souls rounded up are consumed. If not stabilized, the effect remains at 1 health per soul. Once 1 health is reached, fast healing is resumed as normal.

Dead Pool: Health Pool added on as temporary hit points (max 150) with which to heal allies. Once these hit points are spent, they can only be regained by collecting more souls.

Ageless Souls: Souls not used by the Fast Healing or Dead Pool abilities are consumed during a long rest. Half of the life total of each soul rounded up is added to the maximum age of the character. Character can NOT gain true immortality through the Life Siphon ability, only a continuously growing functional immortality.

*: (Willpower in this instance DOES NOT refer to Will Saves.)


Spells: Siphon Specialist casts from its Wisdom stat, unless stated otherwise. Caster level is equal to what level of spells you can cast +2. Siphon Specialists can choose from the negative spells in the Cleric spell list, as well as a few select Sorcerer spells from the following list:

0Arcane Mark, Mage Hand

1stMage Armor, Shocking Grasp

2ndFalse Life, Spectral Hand

3rdNondetection, Vampiric Touch

4thBlack Tentacles, Stoneskin

5thSymbol of Pain, Waves of Fatigue

6thCircle of Death, Disintegrate

7thHold Person, Mass, Symbol of Stunning

8thShout, Greater, Protection from Spells

9thHold Monster, Mass, Meteor Swarm

Table: Siphon Specialist's Spells Known
LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st43
2nd441
3rd551
4th652
5th6531
6th65331
7th75332
8th753331
9th754431
10th754442
11th755542
12th7555431
13th85555421
14th855554321
15th955555432
16th9666664321
17th9666665321
18th9666665432
19th9666666543
20th9666666654

Epic Siphon Specialist

Table: The Epic Siphon Specialist

Hit Die: 2d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
FortRefWill 01st2nd3rd4th5th6th7th8th9th
21st+16/+11/+6/+1+12+11+22 LSD*=11d12+CL*, DCD*=11d12+WIS, MLSD*=6d12+CL, MDCD*=6d12+WIS 9999999865
22nd+16/+11/+6/+1+12+11+22 Bonus Feat, LSD=12d12+CL, DCD=12d12+WIS, MLSD=7d12+CL, MDCD=7d12+WIS, TV*=+65 9999999976
23rd+17/+12/+7/+2+13+12+24 LSD=13d12+CL, DCD=13d12+WIS, MLSD=8d12+CL, MDCD=8d12+WIS 9999999977
24th+17/+12/+7/+2+13+12+24 Bonus Feat, LSD=14d12+CL, DCD=14d12+WIS, MLSD=9d12+CL, MDCD=9d12+WIS, TV=+70 9999999977
25th+18/+13/+8/+3+14+13+26 LSD=15d12+CL, DCD=15d12+WIS, MLSD=10d12+CL, MDCD=10d12+WIS, Insomnia 55% 9999999977
26th+18/+13/+8/+3+14+13+26 Bonus Feat, LSD=16d12+CL, DCD=16d12+WIS, MLSD=11d12+CL, MDCD=11d12+WIS, TV=+75 9999999977
27th+19/+14/+9/+4+15+14+28 LSD=17d12+CL, DCD=17d12+WIS, MLSD=12d12+CL, MDCD=12d12+WIS 9999999977
28th+19/+14/+9/+4+15+14+28 Bonus Feat, LSD=18d12+CL, DCD=18d12+WIS, MLSD=13d12+CL, MDCD=13d12+WIS, TV=+80 9999999988
29th+20/+15/+10/+5+16+15+30 LSD=19d12+CL, DCD=19d12+WIS, MLSD=14d12+CL, MDCD=14d12+WIS 9999999988
30th+20/+15/+10/+5+16+15+30 Bonus Feat, LSD=20d12+CL, DCD=20d12+WIS, MLSD=15d12+CL, MDCD=15d12+WIS, TV=+85, Insomnia 60% 9999999999

*: (LSD=Life Siphon Damage. CL=Caster Level. TV=Tunnel Vision. DCD=Daisy Chain Damage. MLSD=Mass Life Siphon Damage. MDCD=Mass Daisy Chain Damage.)

Class Skills (6 + Int modifier skill points per level.)

Power Over (Ex): Due to extensive knowledge of anatomy, as well as having mastery of mind power, the Siphon Specialist continuously gains stats and spells per day through the Epic levels.

Ex-Siphon Specialist

Your memory is erased, and you gain amnesia for the entire time this class was utilized.

Playing a Siphon Specialist

Religion: *Hearty Laughter*.

Other Classes: Fairly indifferent to most races and classes, just don't piss him/her off...

Combat: They revel in pain, and enjoy making their enemies do the same.

Advancement: Cleric and Sorcerer prestige classes can be used, however any other class used in conjunction will cut off your continued use of the Siphon Specialist, outside of those.

Siphon Specialists in the World

Do you fear Death? You should really fear me more.
—Kari Ylva, Iceborn Furyan Siphon Specialist

Daily Life: Constantly battling internally, mostly due to the souls consumed. Generally has little to no regrets, even with some of the... Questionable decisions that may be made.

Organizations: None. Characters of this class are generally products of the result of feeling abandoned, and are willing to put their life at risk to save those with whom they do manage to get close. Just... Don't piss them off...

NPC Reactions: Generally wary or indifferent.

Siphon Specialist Lore

Characters with ranks in Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Spellcraft (Int) can research Siphon Specialist to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Spellcraft (Int)
DCResult
5Siphon Specialist is a healer.
10Siphon Specialist heals by draining life force from him/herself.
15Siphon Specialist can replenish his/her health by siphoning life from other living creatures.
20Those killed by the Life Siphon from a Siphon Specialist have their souls wholly consumed.

Siphon Specialists in the Game

The Siphon Specialist is primarily a healer, but has minimal combat capability in the form of his/her Life Siphon ability. He/she might generally stick back, but are usually fine near the front lines, due to their high health and Life Siphon ability, though this class generally has a very low AC, making them easy to hit, but able to take the hit due to high health. Utilizing CC abilities to assist in the use of Life Siphon is common.



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