Shugn'dru (5e Creature)

Shugn'dru

Huge monstrosity, chaotic neutral


Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 10 ft., swim 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 6 (-2) 6 (-2) 1 (-5)

Saving Throws Dex +3, Con +4
Damage Resistances bludgeoning, slashing and piercing damage from nonmagical attacks.
Condition Immunities diseased, poisoned, frightened, charmed.
Senses passive Perception 8
Languages
Challenge 3 (700 XP)


Multiple Tentacles. The shugn'dru starts with four tentacles and gains a Legendary Action for every tentacle above 1 it has. Every time shugn'dru's HP is reduced by 20 (not from a single source) a tentacle falls down dead.

ACTIONS

Whip. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Grab. Melee Weapon Attack: The shugn'dru forces a Medium or smaller creature within 15 feet to make a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check or be grappled by a tentacle.

Digest Melee Weapon Attack: A shugn'dru tentacle reaches out an makes contact with a ghell'mu. The Ghell'mu is absorbed into the shugn'dru and regains 2d6 hit points.



Back to Main Page 5e Homebrew 5e Creatures

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.