SRD:Animate Objects
You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
| This material is published under the OGL |
| Transmutation | |
| Level: | Brd 6, Chaos 6, Clr 6 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Targets: | One Small object per caster level; see text |
| Duration: | 1 round/level |
| Saving Throw: | None |
| Spell Resistance: | No |
An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell.
This spell cannot animate objects carried or worn by a creature.
Animate objects can be made permanent with a permanency spell.
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