Quick Doom (3.5e Feat)

Quick Doom [Dark]

3e Summary::You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Dark Knight Level 10
Benefit: Your doom ability only takes 1d6+3 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect.

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