Prodigy, Variant (3.5e Template)
PRODIGY
Some individuals are born with a natural ability to learn. For them any career or path is followed easily, quickly learning all the techniques needed to become truly amazing at whatever they choose.
Creating a Prodigy
This template is an inherited template that can be added to any creature with Intelligence score of 10 or more (referred to hereafter as the "base creature"). It uses all the base creature's statistics and special abilities except as noted here.
Size and Type
Same as base creature.
Hit Dice
Hit dice does not change.
Speed, Armor Class, Attack and special attacks
Same as base creature.
Special Qualities
A prodigy has all the special qualities of the base creature, plus:
Self Taught: At first level he can pick one skill, the chosen skill becomes a class skill for him, and he receives 4 additional skill points at first level.
Talented: The prodigy receives one additional [General] feat at first level.
In addition he gains one of the following abilities:
Arcane Prowess: If the prodigy is a arcane caster, he can cast an additional spell of each level per day.
Calm: He can always choose 10 on any skill or concentration check.
Mastery: He gains half his level in competence bonus to a single skill chosen (This scales as he levels).
Weapon familiarity: He can choose any weapon proficiency feat as a bonus feat, including exotic.
Abilities
Increase from the base creature as follows: Choose from either, Int +2, Wis +2 or Str +2, Dex +2
Skills
Same as the base creature.
Environment
Same as the base creature.
Organization
Same as the base creature.
Challenge Rating
+1 CR
Treasure
Same as the base creature.
Alignment
Any.
Advancement
Same as the base creature, but now all classes are favored.