Poison Matrix (5e Spell)
A 60-foot cube centered on a point within range is filled from every direction by intersecting green rays of poison. Each creature in the area must make a Constitution saving throw. A creature takes 7d10 poison damage and becomes poisoned for 1 minute on a failed save. On a successful save, a creature takes half damage and isn't poisoned. A poisoned creature can make a new saving throw at the end of each of its turns, ending the effect on itself on a success.
| 7th-level Evocation | |
| Casting time: | 1 action |
|---|---|
| Range: | 150 feet |
| Components: | V, S |
| Duration: | Instantaneous |
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