Pack Leader (3.5e Class)
Pack Leader
Outcast from most societies, these adventurers formed life-bonds with animals. From there they create packs of theirs own and are virtually a family. Fighting together, eating together, and protecting each other as a whole. Usually human or elven, but this is not always the case. Most Pack Leaders do not have a deity or religion because they trust in nature and each other, though if any do believe it would be in a nature deity. (Obad-Hai or Ehlonna) Nature and woodlands respectfully.
Making a Pack Leader
Abilities: Dexterity and Strength for fighting. Wisdom for spells and abilities
Languages: Common and the language of your chosen animal.
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
| 1 | +1 | +2 | +2 | +1 | Simple Weapon Proficiency, Chosen Animal, Animal Companion, Light Armor Proficiency(Natural Only), Animal Skill, Physical Skill, Wild Empathy, Favored Enemy | X | X | X | X | X | X | ||||||||||||||||||||||||||||||
| 2 | +2 | +3 | +2 | +1 | Nature Sense, Track | X | X | X | X | X | X | ||||||||||||||||||||||||||||||
| 3 | +3 | +3 | +2 | +1 | Mental Skill, Wildshape (1 per day), Natural Poison Sense | 0 | X | X | X | X | X | ||||||||||||||||||||||||||||||
| 4 | +4 | +4 | +2 | +1 | Woodland Stride, Unnatural Sense, Wild Feat I, Resist Nature's Lure | 0 | X | X | X | X | X | ||||||||||||||||||||||||||||||
| 5 | +5 | +4 | +3 | +2 | Social Skill, Wildshape (2 per day), Favored Enemy II | 1 | 0 | X | X | X | X | ||||||||||||||||||||||||||||||
| 6 | +6/+1 | +5 | +3 | +2 | Trackless Step, Natural Trap Sense, Animal Compannion II | 1 | 0 | X | X | X | X | ||||||||||||||||||||||||||||||
| 7 | +7/+2 | +5 | +3 | +3 | Wildshape (3 per day), Natural Spell | 2 | 1 | 0 | X | X | X | ||||||||||||||||||||||||||||||
| 8 | +8/+3 | +6 | +3 | +3 | Wild Feat 2, Swift Tracker | 2 | 1 | 0 | X | X | X | ||||||||||||||||||||||||||||||
| 9 | +9/+4 | +6 | +4 | +3 | Wildshape (4 per day), Evasion | 3 | 2 | 1 | 0 | X | X | ||||||||||||||||||||||||||||||
| 10 | +10/+5 | +7 | +4 | +4 | Skill Focus, Favored Enemy III | 3 | 2 | 1 | 0 | X | X | ||||||||||||||||||||||||||||||
| 11 | +11/+6/+1 | +7 | +4 | +4 | Wildshape (5 per day) | 4 | 3 | 2 | 1 | 0 | X | ||||||||||||||||||||||||||||||
| 12 | +12/+7/+2 | +8 | +4 | +4 | Pack Leader, Wild Feat III, Animal Companion III | 4 | 3 | 2 | 1 | 0 | X | ||||||||||||||||||||||||||||||
| 13 | +13/+8/+3 | +8 | +5 | +5 | Wildshape (6 per day) | 5 | 4 | 3 | 2 | 1 | 0 | ||||||||||||||||||||||||||||||
| 14 | +14/+9/+4 | +9 | +5 | +5 | Unnatural Sense II | 5 | 4 | 3 | 2 | 1 | 0 | ||||||||||||||||||||||||||||||
| 15 | +15/+10/+5 | +9 | +5 | +5 | Wildshape (7 per day), Favored Enemy IV | 6 | 5 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||
| 16 | +16/+11/+6/+1 | +10 | +5 | +5 | Wild Feat 4 | 6 | 5 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||
| 17 | +17/+12/+7/+2 | +10 | +6 | +6 | Wildshape (8 per day), Hide in Plain Sight | 7 | 6 | 5 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||
| 18 | +18/+13/+8/+3 | +11 | +6 | +6 | Skill Focus | 7 | 6 | 5 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||
| 19 | +19/+14/+9/+4 | +11 | +6 | +6 | Wildshape (At Will) | 8 | 7 | 6 | 5 | 4 | 3 | ||||||||||||||||||||||||||||||
| 20 | +20/+15/+10/+5 | +12 | +6 | +6 | Skill Focus, Beast Form, Animal Companion IV | 8 | 7 | 6 | 5 | 4 | 3 | ||||||||||||||||||||||||||||||
|
Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
| Class Lvl | +AC | Str/Dex | Specials |
|---|---|---|---|
| 1-2 | +0 | 0 | Link, Share Spells |
| 3-5 | +2 | 1 | Evasion |
| 6-8 | +4 | 2 | Devotion |
| 9-11 | +6 | 3 | Multi-Attack |
| 12-14 | +8 | 4 | X |
| 15-17 | +10 | 5 | Improved Evasion |
| 18-20 | +12 | 6 | X |
Spells: Pack leaders choose their spells from the following list:
0— Detect Poison- Detects poison in one creature or object. Know Direction- You discern north.
1st— Detect Animals or Plants- Detects kinds of animals or plants. Detect Snares and Pits- Reveals natural or primitive traps. Endure Elements- Exist comfortably in hot or cold environments. Hide From Animals- Animals can't perceive one subject per level. Magic Fang- One natural weapon of subject creature gets +1 on attack and damage rolls. Pass Without Trace- One subject per level leaves no tracks. Speak With Animals- You can communicate with animals.
2nd— Animal Messenger- Sends a tiny animal to a specific place. Animal Trance- Fascinates 2d6 HD of animals. Barkskin- Grants +2(or higher) enhancement to natural armor. Hold Animal- Paralyze one animal for 1 round per level. Reduce Animal- Shrinks one willing animal.
3rd— Dominate Animal- Subject animal obeys mental commands. Greater Magic Fang- One natural weapon gets +1 per three levels on attacks and damage rolls(max +5)
4th— Animal Scrying- See through familiar or companion's eyes.
5th— Animal Growth- One animal per two levels doubles in size. Commune With Nature- Learn about terrain for 1 mile per level. Tree Stride- Step from one tree to another far away.
6th— Grants +1 to Strength of one animal per level. Bird Brain- Grants +1 to Intelligence of one animal per level. Sexy Beast- Grants +1 to Charisma of one animal per level. Lemur Legs- Grants +1 to Dexterity of one animal per level. Tortoise Shell- Grants +1 to AC of one animal per level. Wise Owl- Grants +1 to Wisdom of one animal per level. Lizard Life- Grants +1 to Constitution of one animal per level.
Simple Weapon Proficiency: (Natural) Take no minuses for using a natural simple weapon.
Chosen Animal:- Take one signature animal as yours. Determines companions and wildshape form. (Wolf, Dire Rat, Black Bear, Boar)
Animal Companion: Trained animal friend to help and protect you.
Light Armor Proficiency: (Natural) No minuses for using natural light armor.
Animal Skill: Gain the skills of your chosen animal and its ranks.
Physical Skill: Gain a free skill based on Strength, Dexterity, or Constitution.
Wild Empathy: 1d20 + lvl + Charisma to improve animal mood.
Favored Enemy: Choose one specific race. +2 to all checks, attacks, and damages against the chosen enemy.
Nature Sense: +2 Knowledge (Nature, Chosen Animal) and Survival Checks.
Track: Use survival skill to track.
Mental Skill: Gain a free skill based on Intelligence or Wisdom.
Wildshape: (1 per day) Turn into your chosen animal once a day for one hour per level.
Natural Poison Sense: Sense plant or animal based poisons.
Woodland Stride: Move at normal speed through natural undergrowth without damage or other impairment.
Unnatural Sense: Use search plus spellcraft to detect magic.
Wild Feat 1: Gain physical attribute of your chosen animal. (1 Clawed Hand, Top Fangs.)
Resist Nature's Lure: +4 on saving throws against Fey creatures' spells or abilities.
Social Skill: Gain a free skill based on Charisma.
Wildshape: (2 per day) Use Wilshape twice a day.
Animal Companion II: Magically create a second companion the same as the first.
Favored Enemy: +4 to first favored enemy. +2 to second favored enemy.
Trackless Step: Leave no footprints unless by choice.
Natural Trap Sense: Sense pitfalls, spkes, and other natural "traps".
Wildshape: (3 per day)-Use Wildshape three times a day.
Natural Spell: Cast spells while in Wildshape.
Wild Feat 2: Gain the second half of the trait picked the first time. (Second Clawed Hand, Bottom Fangs,etc.)
Swift Tracker: Track at full speed instead or half speed.
Wildshape: (4 per day) Use Wildshape four times a day.
Evasion: Successful dodge negates damage. Unnsuccessful takes only half damage.
Skill Focus: +4 on skill you share from your companion.
Favored Enemy III: +6, +2, +2 or +4, +4, +2.
Wildshape: (5 per day) Use Wildshape five times a day.
Pack Leader: All animals of your Chosen Animal are considered friendly to you and your pack unless attacked or by magical force. +2 to flanking.
Wild Feat 3: Gain the next half of traits that have yet to be picked.
Animal Companion III: Make a third companion of the same race as the first.
Wildshape: (6 per day) Use Wildshape six times a day.
Natural Sense II: Detects undead revealing their presence.
Wildshape(7 per day): Use Wildshape seven times per day.
Favored Enemy IV: +8, +2, +2, +2 or +6, +4, +2, +2 or +4, +4, +4, +2, etc.
Wild Feat 4: Gain the final animal trait of your chosen animal.
Wildshape(8 per day): Use Wildshape eight times a day.
Hide in Plain Sight: Can hide while being watched or without cover.
Skill Focus: Another +4 on a companion shared skill of yours.
Wildshape(At Will): Use Wildshape as many times as preferred daily.
Skill Focus: Another +4 on a companion shared skill of yours.
Beast Form: Turn into the form of a were-creature of your chosen animal minus the curse. Not actually lycanthropy. Animagus is the classification. Willing transformation. Turn at will daily.
Animal Companion IV: Take a second companion of the same race as the first.
Ex-
.
Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Playing a Pack Leader
Religion: .
Other Classes: .
Combat: .
Advancement: .
Pack Leaders in the World
| “ | ” | |
| —, | ||
Daily Life: .
Notables: .
Organizations: .
NPC Reactions: .
Pack Leader Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | . |
| 10 | . |
| 15 | . |
| 20 | . |
Pack Leaders in the Game
Adaptation: .
Sample Encounter: .
EL : .
Back to Main Page → 3.5e Homebrew → Classes

