One-Headed Hydra (3.5e Creature)
One-Headed Hydra
| One-Headed Hydra | |
|---|---|
| Size/Type: | Huge Magical Beast |
| Hit Dice: | 1d10+8 (11 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares), swim 20 ft. |
| Armor Class: | 11 (–2 size, +1 Dex, +2 natural), touch 9, flat-footed 11 |
| Base Attack/Grapple: | +1/+12 |
| Attack: | 1 bite +0 melee (1d10+1) |
| Full Attack: | 1 bite +0 melee (1d10+1) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft., fast healing 11, low-light vision, scent |
| Saves: | Fort +5, Ref +1, Will -1 |
| Abilities: | Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9 |
| Skills: | Listen +4, Spot +4, Swim +9 |
| Feats: | Iron Will |
| Environment: | Temperate marshes (Pyro: Warm marshes) (Cryo: Cold marshes) |
| Organization: | Solitary |
| Challenge Rating: | 1/2(normal); 1(pyro- or cryo-) |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Alignment: | Usually neutral |
| Advancement: | — |
| Level Adjustment: | — |
Strategies and Tactics
Try to attack the Hydra from a distance. Better yet, don't attack it at all!
Sample Encounters
Deep in the marshes of Dilverwood, you hear a roar. You can see several creatures scurrying in fear. You hear a steady Thoom, Thoom, Thoom , and can see a huge monster approach you.
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
Typical Treasure
Typical treasure for the one-headed hydra is as follows: 4 GP
1/10 coins at CR 1/2 computes to 40 sp. 50% Gems computes to nothing 50% Items computes to nothing
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.

