Oath of the Samurai (5e Subclass)
Oath of the Samurai
Paladin Subclass
Tenets of the Samurai: Bushido
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.
Have The Courage To Do What Is Just. I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.
Let Your Strength Rise With Your Mercy. Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.
Sincere. I live in simplicity for luxury is the greatest menace for riches hinder wisdom.
Honor. I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3rd | compelled duel, zephyr strike |
5th | blur, misty step |
9th | blink, haste |
13th | freedom of movement, greater invisibility |
17th | far step, steel wind strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Bearing Resolve. When you fail a saving throw against an effect that would cause you to be charmed, frightened, paralyzed, poisoned or stunned, you can use your Channel Divinity to reroll the saving throw at advantage.
Killing Stance. As an action, you elude an aura of menace and take a killing stance, using your Channel Divinity. As a reaction, when a creature within 30 feet makes an attack against you or an ally within 5 feet of you, you can move up to them and making a melee weapon attack at advantage. If you hit, the attack is a critical hit.
Aura of Control
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the end of their turn.
At 18th level, the range of this aura increases to 30 feet.
15th
At 15th level, you.