Nerothab (4e Creature)
A giant bat with a magical horn, a Nerothab is a terrible cave lurker that seeks prey in it's great lairs.
Lore
DC 15: Nerothabs are natural shadow creatures that lurk for prey in their caves, using their single magical horn to kill prey and eat it's raw flesh.
DC 22: Unlike other bats, Nerothabs are intelligent. They know to identify a strong target and flee from dangerous situations. It will kill and eat any other poor prey that comes to it's reach, however.
DC 30: The Nerothabs are Underdark creatures that eat whatever they can. They make themselves a lair, and sometimes other cave lurkers settle down there to take the Nerothab's leftovers.
Encounters
Nerothabs usually fight alone, but sometimes another cave lurker settles near the Nerothab to eat it's leftovers.
- Encounter Examples
Level 17 Encounter (XP 8000)
- 1 Nerothab (Level 15 Solo Artillery)
- 2 Cyclops Crushers (MM2 P. 40) (Level 14 Brute)
Level 18 Encounter (XP 10000)
- 1 Nerothab (Level 15 Solo Artillery)
- 2 Centaur Ravagers (MM2 P. 30) (Level 12 Brute)
- 2 Driders (Monster Vault P. 87) (Level 14 Soldier)
Nerothab
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The Nerothab keeps away from melee while it uses Necroball and Horn Fury as much as it can, only using Shadow's Horns on a dangerous striker. It uses one action point early on combat to make 2 Horn Fury attacks and does this again when bloodied. |
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