Moon Lord (5e Creature)
Moon Lord
Titanic monstrosity, chaotic evil Armor Class 100 (Natural Armor)
Saving Throws Str +50, Dex +10, Con +50, Int +50, Wis +25, Cha +40 Detect All. Moon Lord can detect whenever there is a character hiding from him in a 500 foot radius. ACTIONSUnholy Slap. Melee Weapon Attack: +20 to hit, reach 50 ft., one target. Hit: 100 (1d100 + 10) necrotic damage. Unholy Gaze. Spell: +20 to hit, reach 500 ft., one target. Hit: 10-100 (1d10-1od10 + 10) necrotic damage. The target creature must roll a d10, multiply that number by 10. Unholy Claw. Melee Weapon Attack: +20 to hit, reach 50 ft., one target. Hit: 50 (5d10 + 10) necrotic damage. Crush. The god attempts to crush its foes underneath it using its weight. All creatures in the god's space must make a DC 29 Dexterity saving throw. On a success, a creature is not crushed and moves out of the god's space to a space adjacent to the god. On a failure, a creature becomes grappled by the god (escape DC 20). While grappled in this manner, a creature is also considered prone and restrained and takes 50 (6d8 + 10) bludgeoning damage at the start of each of the god's turns. A creature is freed from this grapple when the god moves. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Let's Try This Again Time re-winds itself to the beginning of the fight, and it can only use this attack once it is below 1/4 hp. Clean Slate The player as to roll a d20 and roll an odd number to succeed, and if it doesn't, it explodes into a bloody pile, wiped from history forever. Go Away! The God slaps the player out of this plane and sends them into the underdark. |
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