Meta Karmic Punishment (3.5e Variant Rule)

Meta Karmic Punishment

"Rocks fall, everyone dies." It's a common-enough phrase, and many DMs have it or an equivalent at the ready if everything goes bad (a plot line irreparably destroyed, excessive metagaming, etc.) But what if the source of the problem is only one person in your group? You shouldn't punish everyone at the table for one person's transgressions. That's where this variant rule comes in. WARNING: Use sparingly.

The Table

Have the offending player roll 2d12. The effects happen instantaneously, cannot be countered, and have no saves.

Roll 2d12Result
2Character becomes deaf, blind and dumb.
3-4Character turns into a kitten for 4d6 hours.
5-6Character bursts into flames.
7-8Character bursts into magic, waterproof flames.
9-10Character changes to opposite gender. If genderless, reroll dice.
11-12Orcus is summoned within 10 feet of character, and immediately attacks character.

Orcus is unfriendly (see Diplomacy) to other PCs in the area unless they attack.

13-14Reroll twice.

Take both results.

15-16Character develops a disease of DM's choice.
17-18Character is sent to the Abyss.
19-20Character loses all items (including money and items not on-person) except basic clothes.
21-22Character loses limb of player's choosing. It can never be regained, even if it normally could regenerate.
23-24Character drops to level 1. See Negative_levels#Level_Loss. If the character gains a level, they must allocate their skills, abilities, etc. as they were before.



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