Manhack (3.5e Creature)
Manhack
| Size/Type: | Tiny Outsider (Xenotheric) |
|---|---|
| Hit Dice: | 2d8+1 (9 hp) |
| Initiative: | +10 |
| Speed: | fly 20 ft. (good) |
| Armor Class: | 19 (+6 Dex, +2 size, +1 natural), touch 15, flat-footed 13 |
| Base Attack/Grapple: | +1/+11 |
| Attack: | Slash 1d4+1 (+5 melee) |
| Full Attack: | 2 Slashes 1d4+1 (+5 melee) |
| Space/Reach: | 2 ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsight 60 ft., Construct Traits |
| Saves: | Fort +3, Ref +5, Will +2 |
| Abilities: | Str 10, Dex 22, Con -, Int 3, Wis 11, Cha 11 |
| Skills: | Hide +12 (+16 in total darkness), Move Silently +6, Listen +4, Spot +4 |
| Feats: | Alertness, Improved Initiative |
| Environment: | Any |
| Organization: | Solitary, Group(2-5), Swarm(6-15) |
| Challenge Rating: | 1/2 |
| Treasure: | none |
| Alignment: | always neutral |
| Advancement: | 2-3 HD (Tiny) |
| Level Adjustment: | — |
These small constructs are employed by Civil Protection to flush refugees out of hiding places and for exploring tight spaces. A manhack appears to be little more than a spinning shuriken with a dome on the top and bottom, and two glowing red eyes stacked on top of each other.
Tough Grapple: Due to the way manhacks are built, they are very hard to get hold of with bare hands. When an opponent attempts to grapple with a manhack with its bare hands, the manhack gains +10 to the grapple check. When bare hands are not used, it gains no bonus.
Manhacks As Familiars: A manhack may be selected as a familiar. It grants its master blindsense out to 5 feet
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