Magus (5e Creature)

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Magus

Medium humanoid, chaotic evil


Armor Class 16 (16)
Hit Points 160 (SOME)
Speed 45


STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 20 (+5) 24 (+7) 16 (+3) 14 (+2)

Saving Throws int and con
Skills perception
Damage Vulnerabilities Current Magic weakness
Damage Resistances Bludgeoning, Slashing, and Piercing
Damage Immunities Any Magic not current weakeness
Condition Immunities Poison, Fear, Charm, Sleep, Exhaustion
Senses passive Perception X
Languages
Challenge 12 (8,400 XP)


ACTIONS

Scythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: X (4d6 + 3) Slashing damage.

Dark Matter. Spell Attack: +10 to hit, reach 60 ft., Multi target. Hit: X (4d10 +7) Necrotic damage.

Begins Casting spell. d6 count down from 3 then on 1 cast Dark Matter .

Lowers Defense. puts down barrier.

REACTIONS

Lighting 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Lighting damage.

Ice 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Ice damage.

Fire 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Fire damage.

Dark Bomb. Spell Attack: DC 17 Dex, reach 150 ft 20 ft sphere., Multi target. Hit: X (8d6) Necrotic damage.

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