Magus (5e Creature)
Magus
Medium humanoid, chaotic evil Armor Class 16 (16)
Saving Throws int and con ACTIONSScythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: X (4d6 + 3) Slashing damage. Dark Matter. Spell Attack: +10 to hit, reach 60 ft., Multi target. Hit: X (4d10 +7) Necrotic damage. Begins Casting spell. d6 count down from 3 then on 1 cast Dark Matter . Lowers Defense. puts down barrier. REACTIONSLighting 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Lighting damage. Ice 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Ice damage. Fire 2. Spell Attack: DC 17 dex, reach 90 ft 20 ft sphere., multi target. Hit: X (3d8) Fire damage. Dark Bomb. Spell Attack: DC 17 Dex, reach 150 ft 20 ft sphere., Multi target. Hit: X (8d6) Necrotic damage. |
Back to Main Page → 5e Homebrew → 5e Creatures