Magi (5e Race Variant)

This page is incomplete and/or lacking flavor. Reason: Is this actually meant to be a subrace? Missing any kind of fluff.


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This page is of questionable balance. Reason: This race has negative ability modifiers, and increases in ability scores totaling 5. See Race Design Guide. It also has darkvision with a needless buff, unconditional advantage, and disadvantage on skill checks, and flat bonuses to spell save dc, attack, and damage.


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Halfling Variant

Magi are lucky, or perhaps unlucky individuals born full of magic, so much so it makes their conditions suffer

Magi are entirely different than the traditional halfling, and share none of the standard traits.

Abilities. Your Wisdom score increases by 3 (Can't go Above 20), your Intelligence score increases by 2, your Constitution score decreases by 2, and your Strength score decreases by 1.

Speed. 5 ft less Then Base Race

darkvision. + 10 Ft(Ex. Regular Dark Vision = 70 ft of Dark Vision)

Magic Attuned. Magic seems... Understandable around you, Gain proficiency in Arcana. At 5th level, You have advantage of Arcana Rolls, You can Cast detect magic twice per days.

Magic Imbued. Your Spells are Imbued with your Innate Magic, Spell Save DC +2, Spell Attack +2, Spell Damage +2.

Weak. Due to your Magic your constitution Has suffered, you can't become proficient in Strength skills and have disadvantage on Constitution Rolls.

Languages. You can speak, read, and write Common and Language of Base race(Any other if the base is Common).


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