Lucky (5e Class)
Hit Dice: 1d8 per Lucky level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Lucky level after 1st
- Proficiencies
Class Features
As a Lucky you gain the following class features.
- Hit Points
Armor: Light armor, Medium armor
Weapons: Simple Weapons, Hand Crossbow, Net, Whip, Scimitar, Shortsword
Tools: Dice set, playing card set
Saving Throws: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Skills: (Refer to Chart/Extra Skills Class Feature)
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) (a) Padded Armor or (b) (b) Hide Armor
- Simple weapon
- (a) Dice Set or (b) Playing Card Set
- 2d4x5 GP
Level | Proficiency Bonus | Extra Skills | Features |
---|---|---|---|
1st | +2 | 3 | <!-Average Abilities->, <!-Extra Skills->, <!-Constant Advantage-> |
2nd | +2 | 3 | <!-Cowardly Action-> |
3rd | +2 | 3 | — |
4th | +2 | 3 | Ability Score Improvement |
5th | +3 | 4 | <!-Extra Treasure-> |
6th | +3 | 4 | — |
7th | +3 | 4 | <!-Ricochet-> |
8th | +3 | 5 | Ability Score Improvement |
9th | +4 | 5 | — |
10th | +4 | 6 | — |
11th | +4 | 6 | <!-Reliable Skills-> |
12th | +4 | 7 | Ability Score Improvement |
13th | +5 | 7 | — |
14th | +5 | 8 | <!-Tumble and Roll-> |
15th | +5 | 8 | <!-Expertise->x2 |
16th | +5 | 9 | Ability Score Improvement |
17th | +6 | 9 | — |
18th | +6 | 10 | <!-Alerted-> |
19th | +6 | 10 | Ability Score Improvement |
20th | +6 | 11 | <!-Alerted-> |
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