Lucky (5e Class)

Hit Dice: 1d8 per Lucky level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Lucky level after 1st

Proficiencies
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Class Features

As a Lucky you gain the following class features.

Hit Points

Armor: Light⁠ armor, Medium armor
Weapons: Simple Weapons, Hand Crossbow, Net, Whip, Scimitar, Shortsword
Tools: Dice set, playing card set
Saving Throws: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Skills: (Refer to Chart/Extra Skills Class Feature)

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) (a) Padded Armor or (b) (b) Hide Armor
  • Simple weapon
  • (a) Dice Set or (b) Playing Card Set
  • 2d4x5 GP

Table: The Lucky

LevelProficiency
Bonus
Extra SkillsFeatures
1st+23<!-Average Abilities->, <!-Extra Skills->, <!-Constant Advantage->
2nd+23<!-Cowardly Action->
3rd+23
4th+23Ability Score Improvement
5th+34<!-Extra Treasure->
6th+34
7th+34<!-Ricochet->
8th+35Ability Score Improvement
9th+45
10th+46
11th+46<!-Reliable Skills->
12th+47Ability Score Improvement
13th+57
14th+58<!-Tumble and Roll->
15th+58<!-Expertise->x2
16th+59Ability Score Improvement
17th+69
18th+610<!-Alerted->
19th+610Ability Score Improvement
20th+611<!-Alerted->

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