Locksmith (3.5e Feat)
Locksmith [Feat Types (General, Skill)]
3e Summary::You are adept at making and defeating locks.
Prerequisite:
Benefit: +2 bonus on all Craft (Locksmithing) checks and Open Lock checks. Furthermore, if you have 5 ranks in Craft (Locksmithing), you gain a +2 synergy bonus to Open lock checks. Also, if you have 5 ranks in Open Lock, you gain a +2 synergy bonus to Craft (Locksmithing) checks.
Normal: Craft (Locksmithing) and Open Lock do not give each other a synergy bonus.
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