Kalashtar Fireknife (3.5e Optimized Character Build)

Introduction

Overall this is focused on being a flavorful optimization to show what the soulknife can do. It focuses on Two Weapon fighting and unique weapon options.

References

3.5 Players HandBook (PHB), Dungeon Masters Guide (DMG), Monster Manual (MM)

Expanded Psionics Handbook (EPH), Complete Psionics Handbook (CPH), Unearthed Arcana (UA), Dragon Mag 341

Game Rule Components

Items

<- items used in this build ->

Progression

Kalashtar Race, Good (sub level), chaotic (pyro)

(put racial traits, skill points, initial ability and purchases, final wpn damages and example character)

Practiced Mindblade and Soulblade Warrior are required to continue blade progression.

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stSoulknife 10022Combat Reflexes (Flaw), Psionic Weapon (Flaw), Soulblade WarriorMindblade, Weapon Focus (Mindblade), Align Mindblade (Kalashtar)Flaw - Shaky, Flaw - Murky Eyed, Kalashtar Racial Substitution level
2ndSoulknife 21033Throw Mindblade<- other stuff ->
3rdSoulknife 32133Weapon FinessePsychic Strike +1d8<- other stuff ->
4thSoulknife 43144+1 Mindblade<- other stuff ->
5thSoulknife 53144free draw, shape mindblade<- other stuff ->
6thSoulknife 64255Two Weapon FightingMindblade Enhancement +1, speed of thoughtDex must be 15+
7thSoulknife 75255Psychic Strike +2d8<- other stuff ->
8thSoulknife 86/1266+2 Mindblade, Mindblade Enhancement +2add Holy to enhancements (racial, DR/good +2d6)
9thSoulknife 96/1366Practiced Mindblade+3 Mindblade, Bladewind, Greater Weapon Focus (mindblade), Mindblade Enhancement +3<- other stuff ->
10thIllumine Soul 16/1567Positive Energy Conduit, Improved mindblade, Psychic strike +3d8Psychic Strike affects undead, add Ghost Touch to enhancements (prestige)
11thIllumine Soul 27/2668Positive Energy Ray, Death Ward<- other stuff ->
12thIllumine Soul 38/3678Mind Cleave+4 Mindblade, Mindblade Enhancement +4, undead mind banerecharge psychic strike on kill of creature
13thIllumine Soul 49/4779positive energy healing, psychic strike +4d8<- other stuff ->
14thIllumine Soul 59/4779positive energy flare<- other stuff ->
15thPyrokineticist 19/4999Mind Empowermentfire lash+1d8 Psychic strike for 3rds on mind cleave
16thPyrokineticist 210/510109+5 Mindblade, fire adaptation, hand afire<- other stuff ->
17thPyrokineticist 311/6/1101010bolt of fire<- other stuff ->
18thPyrokineticist 412/7/2111110Strategic Reassignmentweapon afire<- other stuff ->
19thFighter 113/8/3131110Improved TWF (fighter)<- class features gained ->Dex must be 17+
20thFighter 214/9/4141110Two Weapon Defense (fighter)<- class features gained -><- other stuff ->

Other Components

Level 20 is the only level with an experience penalty (20%).

Final Single Weapon Alpha strike (all possible bonuses) recommended mindblade layout would be:

+21 atk (focus/gtr/BAB) (+23 undead) +dex (3 minimum)/ + 1d6 (crit 19-20/x2) short sword mindblade good (alignment/overcome DR - costs 1 PP) +2d6 (bane (undead)) +2d6 (holy/good - +2 bonus) +2d6 (fire-weapon afire) +2d6 (psionic weapon, expend focus) +4d8 psychic strike +1d8 mind empowerment +1d4 +1d6 (psychokinetic burst/crit - +2 bonus) +str

(+23 (undead) +dex/ +1d6 +2d6 +2d6 +2d6 +2d6 +4d8 +1d8 +1d4 +1d6 +str

(+23 (undead) +dex/ 60 (avg) +str)

Collision (+5 dam) is a good replacement for holy against neutral enemies.

This damage is not average over time, its single attack average. will require cleave/mindcleave/recharging psychic strike and psionic focus, and 1 PP for good alignment.

<- anything not covered by the previous sections ->

Highlights

Primarily a Dex build, although strength helps for damage.

This build provides several sources of extra damage. In addition, it provides a lot of flexibility for weapons and attacks. There's a single weapon mindblade option, thrown weapons, twin mindblades, a single fire lash (15' reach whip) and a two weapon option with the mindblade primary and the fire lash as a secondary/trip attack option. There is also positive energy ray (10d6 to any undead w/in 60 ft, 5/day), 5d8+5 positive energy healing the first time the soulknife goes negative HP/day, positive energy flare (10d6 to all undead w/in 30ft, expend focus).

<- How and why this build works ->

Munchkin-Size Me

Trade a level of Fighter and Strategic Assignment for a level of Warblade.

To take this out to level 30 I recommend a mix of Warblade, Fighter, and Soulknife to continue blade progression for at least a +6/x weapon.

A flexible DM might also allow you to extend your mindblade capabilities in accordance with the level 21-30 (epic) soulknife progression. If so, ECL 16 provides mindblade enhancement +5, ECL 20 is +5 to atk/dam, and +6 total enhancement powers.

ECL 21 provides a +6 to atk/dam. (see epic soulknife for enhancement and powers progression).

Side Notes

<- overview of additional info about this build ->

Limitations

This build works best against undead and fire vulnerable entities. Thrown weapon capability will be relatively low. TWF tree limits your ability to do damage with a single blade.

The steep skill requirements also prevent a lot of good out of combat abilities. Even spot, search, etc. will suffer.

<- conditions of when this build works ->

DM Counters

Standard melee - distance (in particular flying), resistances to extra damage (fire).

Mindless entities (but not undead).

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->



Back to Main Page 3.5e Homebrew Optimized Character Builds

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.