House mage (3.5e NPC Class)

House Mage

This spontaneous arcane spellcaster specializes in using lots of lower-level (max 5th) utility spells. While it gets more low-level spell slots than any PC class, its spell list is extremely limited, with no spells designed exclusively for combat.

Alignment

Any

Starting Age

Simple

Table: The House Mage
Hit Die: 1d4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th1st2nd3rd4th5th
1st+0+0+0+242
2nd+1+0+0+352
3rd+1+1+1+353
4th+2+1+1+4630
5th+2+1+1+4631
6th+3+2+2+5741
7th+3+2+2+57420
8th+4+2+2+68421
9th+4+3+3+68531
10th+5+3+3+785320
11th+5+3+3+795321
12th+6/+1+4+4+896431
13th+6/+1+4+4+896432
14th+7/+2+4+4+9Improved Permanency1064320
15th+7/+2+5+5+91075421
16th+8/+3+5+5+101075431
17th+8/+3+5+5+101175431
18th+9/+4+6+6+111185432
19th+9/+4+6+6+111186532
20th+10/+5+6+6+121286542

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Diplomacy (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int).


Class Features

All of the following are class features of the House Mage:

Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

Spells: A House Mage casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a House Mage must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mage’s spell is 10 + the spell level + the mage’s Charisma modifier.

Like other spellcasters, a House Mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The House Mage. In addition, he receives bonus spells per day if he has a high Charisma score.

Unlike a wizard or a cleric, a House Mage need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

When Table: The House Mage indicates that the adept gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

House Mages choose their spells from the following list.

0-Detect Poison, Detect Magic, Read Magic, Light, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation

1st-Alarm, Hold Portal, Grease, Mount, Unseen Servant, Comprehend Languages, Identify, Charm Person, Silent Image, Ventriloquism, Erase, Feather Fall

2nd- Arcane Lock, Detect Thoughts, Locate Object, See Invisibility, Continual Flame, Magic Mouth, Minor Image, Levitate

3rd- Phantom Steed, Sepia Snake Sigil, Telepathic Bond, Lesser, Tongues, Suggestion, Illusory Script, Major Image, Secret Page

4th- Dimension Door, Minor Creation, Locate Creature, Charm Monster, Wall of Ice, Illusory Wall

5th- Major Creation, Secret Chest, Wall of Force, Persistent Image, Permanency

Improved Permancy: The House Mage spends half as much XP to cast Permancy spells



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