Hiruko, Puppet (5e Creature)

Hiruko

Large construct, unaligned


Armor Class 20 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 3 (-4) 14 (+2) 3 (-4)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses tremorsense 60 ft., passive Perception 12
Languages
Challenge 16 (15,000 XP)


Empty Shell. Hiruko must either be controlled by another creature capable of controlling puppets or be piloted by a Medium or smaller creature.

ACTIONS

Multiattack. Hiruko makes two Iron Tail or Senbon Volley attacks.

Iron Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 32 (6d8 + 5) slashing damage.

Senbon Volley. Ranged Weapon Attack: +10 to hit, range 15/30 ft., one creature. Hit: 22 (6d4 + 5) piercing damage.

Senbon Blast (recharge 5-6). All creatures in a 30 ft. radius must succeed a DC 18 Dexterity saving throw or take 28 (6d6 + 5) piercing damage.

REACTIONS

Tail Defense. Hiruko gains +2 AC and can not use his Iron Tail attack. He may end this effect as a bonus action.

Hiruko being controlled by Sasori, Source [].

Intended to be a solution to the inherent flaw of puppet masters' weakness in close range, Hiruko is the sword and shield of Sasori, and is his second most beloved puppet before the Third Kazekage. This puppet is not to be confused with the rogue-nin also named Hiruko. Forged from the corpse of a renowned hero of the Hidden Sand Village, Sasori wore this puppet so often that he was only recognized by most of the other Akatsuki members while he was wearing it.


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