Harm, Greater (3.5e Spell)
Greater Harm charges a subject with negative energy that deals 15 points of damage per caster level (to a maximum of 300 points at 20th level). If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
| Necromancy | |
| Level: | Clr 9 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Touch |
| Target: | Creature touched |
| Duration: | Instantaneous |
| Saving Throw: | Will half; see text |
| Spell Resistance: | Yes |
If used on an undead creature, greater harm heal the actual undead.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
{{3.5e
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.