GORO (5e Creature)
Goro Majima
Medium humanoid (Human), chaotic neutral Armor Class 18 (natural armor)
Saving Throws Str +4, Dex +6, cha +4 "My little special Kiryu-chan" Goro chooses a PC as their "Kiryu-chan" to fight them when he encounters them.
ACTIONSMultiattack. Goro makes three attacks: two with his dagger slashing and one uppercut. or once with the DemonFire throwing. or three times with his Demon's own fist.
REACTIONS"Rather lose an eye than bow to you, bitch!" If Goro is knocked prone, they can, as a reaction, use Demonic Uppercut by kicking someone who is 5 feet close to him and push them up to 10 feet away from him while also making him get back up to fight.
LEGENDARY ACTIONSThe Goro Majima can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Goro Majima regains spent legendary actions at the start of its turn.
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Goro has a lean build, which he utilizes to achieve incredible levels of speed and agility. He appears to have more muscular legs than arms, which is likely due to his reliance on kicking and acrobatics. He is missing his left eye, which was gouged out for an unknown reason. His eyelid appears to still be intact, possibly due to Majima keeping his eye open when it was stabbed. his eyepatch is blank for most of the time. sometimes his eyepatch is adorned with a silver snake emblem. His hair is cut just above his ears, with the rest of his head shaven. |
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