Form Thief (5e Subclass)
The Form Thief
<Warlock> The Form Thief
You have made a pact with a being who benefits from stealing forms of creatures he encounters. But he ended up being expelled to another dimension. But with his power he "hired" you to help in your revenge exchange of power.
- expanded spells
Lv 1 multiply blood this magic multiplies the blood by 2 this occurs for 24 hours each level above 1 increases the amount multiplied
- Thief of Blood
At 1st level, your patron gives you the power to steal form through blood. By ingesting the blood of a humanoid, you take the target's visual characteristics for a number of hours equal to your {5a|cha}} modifier. You may end this effect early as an action. As a ritual lasting 1 hour, you may take 1 of the target's features while this feature is in effect. You may use this feature a number of times equal to your Charisma modifier, regaining all uses at the end of a long rest. You doing a 4d6 hour ritual, you can obtain characteristics of the permanent target that is present in the blood equal to half your charisma mod by rounding down
- Blood Eye
At 1st level, your patron grants you the bloody eye. As an action, your eyes urn a crimson hue, you can see the blood creatures within 15 f. of you through physical, magical, and illusory barriers, and you can determine the creatures' race and any other peculiarities, such as diseases or poisons found in their blood. At the end of every turn you have this active, you must succeed a DC 15 Charisma saving throw, taking 1d6 + 3 psychic damage on a failure as the power of the eyes overwhelms you. On a success, nothing happens. You may end this feature as a bonus action.
- Body Defense
At 6th level, you have drank so much blood from your enemies that fragments of their appearances are left fused atop your body. While you are not wearing armor or wielding a shield, your AC is equal to 10 + your Charisma modifier + your Constitution modifier.
- Body Maki a Gun
Starting at 10th level, you can turn your body into any natural weapon that you have seen as an action. At the end of every turn you have this active, you must succeed a DC 15 Charisma saving throw, taking 1d6 + 3 necrotic damage as your transformation uses your own blood to fuel itself. On a success, nothing happens. You may end this feature as a bonus action.
- The Form Thief
Starting at 14th level, you may use Thief of Blood without ingesting a humanoid's blood so long as you can see the target when you use it. In addition, if you still ingest the blood of the target, your transformation lasts for twice as long.
- Changes in the pacts
- tome of pact
when you choose this pact you win rituals that make you able to amaze the shapes and characteristics of the people you used for the ritual inside the tome.
- blade pact
- com uma ação bônus vc pode alterar a forma de sua arma do pacto .
- corrented pact
- your "relative" has no shape, you can give blood to a being so that it can take on that shape and skills
- exclusive invocations
- 2 hearts
- your patron gives the other family member the same as the other, he can assume a different form than the original he has the same ability to change in the same way as the original and also needs to be fed with blood
- blood orb
- you can create and keep people's blood inside these orbs, but also put a spell on them. You are linked with these orbs and it spends blood from inside it so you don't take damage from skills they also conserve
Back to Main Page → 5e Homebrew → Character Options → Subclasses