Feral Shifter (3.5e Optimized Character Build)

Author's Note: So... what do you call a flying rat?


"I'm the goddamn Manbat!"

Introduction

3e Summary::The ultimate in shifter savagery, your twin daggers become a part of your body as you tear through foes.

References

  • Unearthed Arcana
  • Eberron Campaign Setting
  • Races of Eberron
  • Tome of Battle
  • Complete Warrior
  • Magic Item Compendium

Game Rule Components

Progression

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 10 16 14 12 16 8

Race: 3e Race::Swiftwing Shifter

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stSwordsage 1+0+0+2+2Two-Weapon Fighting, Shadow Blade, Adaptive Style, Weapon Focus (Shadow Hand)Quick to Act +1
2ndSwordsage 2+1+0+3+3AC Bonus
3rdSwordsage 3+2+1+3+3Weapon Finesse
4thSwordsage 4+3+1+4+4Insightful Strike (Tiger Claw or Diamond Mind)
5thSwordsage 5+3+1+4+4Quick to Act +2
6thSwordsage 6+4+2+5+5Shifter Agility
7thBloodclaw Master 1+4+4+7+5Shifting +1/day, Claws of the Beast
8thBloodclaw Master 2+5+5+8+5Superior Two-Weapon Fighting, Tiger Claw Synergy
9thWeretouched Master 1+5+7+10+5Two-Weapon DefenseWeretouched I (Rat Weretouched Master)
10thWeretouched Master 2+6+8+11+5Healing FactorWild Empathy
11thWeretouched Master 3+7+8+11+6Weretouched II
12thWeretouched Master 4+8+9+12+6Improved Two-Weapon Fighting, Shifter DefenseFrightful Shifting
13thWeretouched Master 5+8+9+12+6Alternate Form
14thBloodclaw Master 3+9+9+12+7Pouncing Strike, Low-Light Vision, Shifting +2/day
15thBloodclaw Master 4+10+10+13+7Improved Two-Weapon DefenseTiger Claw Synergy (Strike)
16thBloodclaw Master 5+10+10+13+7Rending Claws, Scent, Shfiting +3/day
17thSwordsage 7+11+10+13+7Sense Magic
18thSwordsage 8+12+10+14+8Greater Two-Weapon FightingDefensive Stance (Shadow Hand)
19thSwordsage 9+12+11+14+8Evasion
20thSwordsage 10+13+11+15+9Quick to Act +3

At level 20: 3e Final Class Progression::Swordsage 10 / Bloodclaw Master 5 / Weretouched Master 5

Items of Note

  • +5 Mithral Shirt of Nimbleness
  • +5 Shadow Hand Frost Flaming Shocking Corrosive Dagger (x2)

Highlights

  • Assumed stats at level 20:
    • Dex: 16 (Base) + 2 (Racial) + 2 (Shifting) + 2 (Weretouched I) + 6 (Alternate Form) + 5 (Level) + 5 (Tome) + 6 (Item) = 44 (+17)
    • AC: 10 + 9 (+5 Mithral Shirt of Nimbleness) + 7 (Dex) + 6 (Wis) + 5 (+5 Ring of Protection) + 5 (+5 Amulet of Natural Armor) + 2 (Improved Two-Weapon Defense) + 1 (Shifter Agility) = 45
    • Attack Bonus: 13 (BAB) + 17 (Dex) + 8 (Weapon) = +39/+39/+34/+34/+29/+29
    • Damage: 1d4 (Dagger) + 17 (Shadow Blade) + 4d6+5 (Magic) + 2d6 (Assassin's Stance) = 6d6+1d4+22
    • Total damage per attack comes out to 45.5 (on average).
    • Sample Attacks:
      • Time Stands Still + Raging Mongoose (+6 damage from Insightful Strike): +39/+39/+39/+39/+39/+39/+34/+34/+29/+29 x2 (51.5) does 875.5 damage when weighted against AC 40
      • Pouncing Charge + Inferno Blade: +41/+41/+36/+36/+31/+31 (73) does 372.3 when weighted against AC 40

Combat Sequence

  • Shift, charge, and rip the opponent to shreds.

Munchkin-Size Me

  • Add the effects of the Sword of Subtlety to your daggers for an increase to attack and damage when Assassin's Stance activates.

Limitations

  • Creatures with a lot of DR or those immune to Sneak Attack

DM Counters

  • Usual melee defences apart from AC (illusions, concealment, distance, etc)

Variants

  • Can pick up Swiftwing Elite instead of Healing Factor for better maneuverability.
  • Taking the Longstride trait will give you a great move speed, which gives you better jump checks, which makes many of your Tiger Claw maneuvers more effective.
  • Two-Weapon Defense and Improved Two-Weapon Defense are basically filler feats; you can trade them out for any others that you like better. Some of these include...
    • Exotic Armor Proficiency for Twist Cloth armor (Races of Stone) for a greater AC at higher levels when your Dexterity bonus far outstrips the max allowed in most armor. You can also get this armor without taking the feat (see the particulars of the armor for details)
    • Close-Quarters Fighting (Complete Warrior) for defense against grapplers
  • Add in the Healing Factor feat (perhaps instead of Shifter Agility) to become... WOLVERINE-MANBAT. (After all, Bloodclaw Master gives you claws.) Pick up Shadow Jaunt to become... WOLVERINE-MANBAT-NIGHTCRLAWER. Add in proficiency with cards, a wand of Control Weather, and a level of Warlock to shoot beams from your eyes and you become... WOLVERINE-STORM-CYCLOPS-MANBAT-NIGHTCRAWLER-GAMBIT! And don't forget Shifter Defense; the DR allows us to be... COLOSSUS-WOLVERINE-STORM-CYCLOPS-MANBAT-NIGHTCRAWLER-GAMBIT!

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