Evolved, Variant (5e Class)

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The Evolved

This class, plain and simple, is one of the evolved from the video game prototype.


Creating an Evolved

If you wish to create an Evolved you have a variety of options for their backstory. Maybe you were a captive in a horrible experiment that a necromancer or other powerful mage was conducting. Maybe you were a simple man or woman, who one day, drank from something they shouldn't have. Really how you got this way is up to you and your own imagination.

Quick Build

You can make an Evolved quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution.

Class Features

As a Evolved you gain the following class features.

Hit Points

Hit Dice: 1d8 per Evolved level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Evolved level after 1st

Proficiencies

Armor: Natural Armor
Weapons: Natural Weapons, simple weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Pick 3 from Acrobatics, Athletics, Deception, Persuasion, and Perception.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Explorers Pack or or (b) Dungeoneer's Pack

Table: The Evolved

LevelProficiency
Bonus
Features
1st+2Consume, Superhuman
2nd+2You Are What You Eat
3rd+2Living Weapons
4th+2Ability Score Improvement
5th+3Regeneration
6th+3Improved Consumption
7th+3Improved Living Weapons
8th+3Ability Score Improvement
9th+4Musclemass
10th+4Groundspike Graveyard, Biomass
11th+4Perfect Consumption
12th+4Ability Score Improvement
13th+5Bio Shield
14th+5Improved Living weapons
15th+5Evolved Armor
16th+5Ability Score Improvement
17th+6Critical Pain
18th+6I am Beyond Life and Death
19th+6Ability Score Improvement
20th+6Biomass Expulsion

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Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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