Evolved, Variant (5e Class)
The Evolved
This class, plain and simple, is one of the evolved from the video game prototype.
Creating an Evolved
If you wish to create an Evolved you have a variety of options for their backstory. Maybe you were a captive in a horrible experiment that a necromancer or other powerful mage was conducting. Maybe you were a simple man or woman, who one day, drank from something they shouldn't have. Really how you got this way is up to you and your own imagination.
- Quick Build
You can make an Evolved quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution.
Class Features
As a Evolved you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Evolved level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Evolved level after 1st
- Proficiencies
Armor: Natural Armor
Weapons: Natural Weapons, simple weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Pick 3 from Acrobatics, Athletics, Deception, Persuasion, and Perception.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Explorers Pack or or (b) Dungeoneer's Pack
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Consume, Superhuman |
2nd | +2 | You Are What You Eat |
3rd | +2 | Living Weapons |
4th | +2 | Ability Score Improvement |
5th | +3 | Regeneration |
6th | +3 | Improved Consumption |
7th | +3 | Improved Living Weapons |
8th | +3 | Ability Score Improvement |
9th | +4 | Musclemass |
10th | +4 | Groundspike Graveyard, Biomass |
11th | +4 | Perfect Consumption |
12th | +4 | Ability Score Improvement |
13th | +5 | Bio Shield |
14th | +5 | Improved Living weapons |
15th | +5 | Evolved Armor |
16th | +5 | Ability Score Improvement |
17th | +6 | Critical Pain |
18th | +6 | I am Beyond Life and Death |
19th | +6 | Ability Score Improvement |
20th | +6 | Biomass Expulsion |
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Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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