Ethereal Sylph (4e Creature)

Ethereal Sylph

Ethereal Sylph are usually serve the djinns as messengers and companions, though a few go their own way. Those sylph who serve others then djinn or go there own way are very capricious but they are often far more loyal

Ethereal Sylph
Level 1 Lurker
Tiny Fey Humanoid
XP 50
Initiative +10 Senses Perception +10; darkvision
HP 20; Bloodied 10
AC 15; Fortitude 10, Reflex 20, Will 15
Immune disease, poison
Speed 6, Fly 6
Skills Stealth +10
Str 8 (+1/2 level) Dex 15 (+ level) Wis 15 (+ level)
Con 8 (+1/2 level) Int 15 (+1/2 level) Cha 15 (+1/2 level)
Alignment True Neutral Languages All intelligent lifeforms understand it and it understands them
Equipment

Ethereal Sylph Tactics

Ethereal Sylphs when engaged will attempted to flee and return after the attacker is asleep.

Ethereal Sylph Lore

A character knows the following information with a successful [[4e Index (4e Other)#Arcana skill|arcana]] [[4e Index (4e Other)#skill check|check]].

DC 17 (arcana): A Sylph often serve a djinn master as either messengers or companions and if they are neither then they are know for there annoying but not necessarily harmful tricks.

Encounter Groups

Ethereal Slyphs are found with their masters or following a unsuspecting group(usually Djinn, Master, or adventuring party).

Level 1 Encounter (XP )



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