Dissonance Field (5e Spell)
You twist time and space in a 10-foot radius circle, causing all movement in the area to be halved. Each creature in the circle makes a Charisma saving throw. On a fail, creatures concentrating on spells are immediately interrupted. Creatures that fail the saving throw cannot cast spells for another round after dissonance field disappears.
| 1st-level Transmutation | |
| Casting time: | 1 Action |
|---|---|
| Range: | 60 feet |
| Components: | V, S |
| Duration: | 1 Round |
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