Demon Slayer Swordsman (5e Class)
Demon Slayer Swordsman
A circle of assorted abominations circles around one cloaked man. A situation considered unfavorable to most. As the man inhales, the air is visibly pulled into his lungs. He reaches for his blade and under the moonlight, it glistens a dark blue tint. Mizu no Kokyuu.. A stream of water trails from his blade as he ducks and dodges around, slicing off the heads of each and every one of his assailants. He stands alone in the bloody field under the moon, as the bodies begin disintegrating.
A Demon Slayer is a person who has dedicated the rest of their life to making every effort to slay any demon they come across. They refine their sword style and increase their power using specific breathing techniques to put their physiology next to those of demons. They wield a katana made of Nichirin, able to deal permanent damage to demons, and are trained in the art of "No Mercy."
Creating a Demon Slayer
Try to wonder what made you become a Demon Slayer. Was one of your relatives killed by a Demon? Were you born into a family of Demon Slayers? Taken in as a pupil of a powerful Demon Slayer? There are a number of ways of end up as a Demon Slayer, pick one that resonates with you and fills you with the glorious purpose to strive for power.
- Quick Build
You can make a Demon Slayer quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the Soldier background. Third, choose a Nichirin Katana, and the Demon Slayer Uniform.
Class Features
As a Demon Slayer Swordsman you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Demon Slayer Swordsman level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon Slayer Swordsman level after 1st
- Proficiencies
Armor: Light Armor
Weapons: Martial Weapons
Tools: Calligrapher's Supplies
Saving Throws: Dexterity, Constitution
Skills: Choose two from History, Insight, Investigation, Perception, Persuasion, and Stealth
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Nichirin Katana
- Demon Slayer Uniform
- If you are using starting wealth, you have 5d4x10 in funds.
| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Total Concentration Breathing, Sense (Optional) |
| 2nd | +2 | Breathing Style, |
| 3rd | +2 | <!-Class Feature3-> |
| 4th | +2 | Ability Score Improvement |
| 5th | +3 | — |
| 6th | +3 | — |
| 7th | +3 | — |
| 8th | +3 | Ability Score Improvement |
| 9th | +4 | — |
| 10th | +4 | — |
| 11th | +4 | — |
| 12th | +4 | Ability Score Improvement |
| 13th | +5 | — |
| 14th | +5 | — |
| 15th | +5 | — |
| 16th | +5 | Ability Score Improvement |
| 17th | +6 | — |
| 18th | +6 | — |
| 19th | +6 | Ability Score Improvement |
| 20th | +6 | — |
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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