Dementia (3.5e Spell)
If the target fails a Will saving throw, its Wisdom score drops to 1. The affected creature is unable to use Wisdom based skills and loses all grasp on its current situation. A demented creature can not distinguish friend from foe and has a starting attitude of indifferent to any creature. Any successful attempts to influence its attitude only last for 1 round (usage of Diplomacy on it or attacking it), whereafter the creature once again becomes indifferent. The demented creature takes a -4 penalty to Armor Class and to all attacks, but can otherwise still defend itself normally. A demented creature may attack only as reciprocation for an attack made against him the previous round, and only against those creatures that made such an attack during that round.
| Enchantment (Compulsion) [Mind-Affecting] | |
| Level: | Dementation 6, Sor/Wiz 7 |
|---|---|
| Components: | V, S, M |
| Casting time: | 1 standard action |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Target: | One living creature |
| Duration: | Permanent |
| Saving Throw: | Will negates |
| Spell Resistance: | Yes |
Remove curse does not remove dementia. Greater restoration, heal, limited wish, miracle or wish can restore the affected creature.
Material Component: A handful of dust or fine ash.
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