Circle of Constellations (5e Subclass)

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Circle of Constellations

Druid Subclass


Constellational Summoning

At level two you gain proficiency in longbows. You also learn of two constellational beings. As an action, you can expend one use of your Wild Shape feature to summon a constellational being you know, rather than assuming a beast form. The being appears in an unoccupied space of your choice you can see within 30 feet of you.

The constellational beings' is friendly to you and your companions and obeys your commands.

In combat, the beast shares your initiative count, but it takes its turn immediately after yours.

Greater Constellational Summoning

At level six You gain an additional two charges and an additional two celestial beings.

Full Constellational Summoning

At level ten, you gain an additional three charges and an additional two celestial beings.

Master of Constellations

At level fourteen, you gain an additional four charges and an additional two celestial beings. You no longer need a clear sight of the sky to use a charge, instead you may do a Nature check (DC 15) to aim your bow correctly to summon a celestial being.

Celestial Beings

Ursa Minor

Medium celestial, chaotic good


Armor Class 12 (natural armor)
Hit Points 10 (2d10)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +3
Senses passive Perception 10
Languages Common, telepathy 30 ft.


Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead.

Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities

ACTIONS

Celestial Claw Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) radiant damage.



Ursa Major

Prerequisite: Ursa Minor, 10th level

Large celestial, chaotic good


Armor Class 16 (natural armor)
Hit Points 20 (4d10)
Speed 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 10 (+0) 10 (+0) 12 (+1)

Skills Athletics +5
Senses passive Perception 10
Languages Common, telepathy 30 ft.


Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead.

Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities

ACTIONS

Celestial Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d8) radiant damage.

Celestial Burst Ranged Weapon Attack: +2 to hit, reach 20 ft., one target. Hit: 9 (3d6) radiant damage.



Taurus

Medium celestial, chaotic good


Armor Class 10
Hit Points 8 (2d8)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception X
Languages Common, telepathy 30 ft.


Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead.

Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities

Goring Rush When Tauros takes the dash action and moves 20 feet in a straight line, it may attack with it's horns as a bonus action

ACTIONS

Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: X (1d8 + 4) bludgeoning damage.



Serpens

Large celestial, chaotic good


Armor Class 10
Hit Points 3 (1d6)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 8 (-1) 8 (-1) 8 (-1) 8 (-1)

Skills Athletics +6
Senses passive Perception 9
Languages Common, telepathy 30 ft.


Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead.

Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities

ACTIONS

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Swallow. Serpens makes one bite attack against a medium or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Serpens, and it takes 2 (1d4) acid damage at the start of each of Serpens' turns. If Serpens takes 5 or more damage on a single turn from a creature inside it, Serpens must succeed on aa DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space 5 feet of Serpens. If Serpens dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.



Scorpious

Prerequisite: 6th level

Large celestial, chaotic good


Armor Class 14
Hit Points 20 (4d10)
Speed 35ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Skills Perception
Senses passive Perception 12
Languages Common, telepathy 30 ft.


Eternal Constellation If Ursa Minor drops to 0 hit points but doesn't die outright, it drops to 1 hit point instead.

Celestial Weapons All of Ursa Minor's attacks are considered magical for the purposes of overcoming resistances and immunities

ACTIONS

Pincers. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Venom Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. On a hit, the target must do a DC 14 Constitution saving throw or be poisoned for one minute.



Picses

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Orion

Prerequisite: Lupus or Ursa Major, 14th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Lupus

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Leo Minor

Prerequisite: 6th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Leo

Prerequisite: Leo minor, 14th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Hydrus

Prerequisite: 10th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Hydra

Prerequisite: Hydrus, 14th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Gemini

Prerequisite: 6th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Corvus

Prerequisite: 6th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Centaurus

Prerequisite: 10th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Cancer

Prerequisite: Hydrus, 14th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Aries

Prerequisite: 6th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Aquila

Prerequisite: 10th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.



Aquarius

Prerequisite: 14th level

Medium celestial, chaotic good


Armor Class 10
Hit Points
Speed X ft.


STR DEX CON INT WIS CHA
() () () () () ()

Senses passive Perception X
Languages Common, telepathy 30 ft.


Feature Name. description

ACTIONS

Attack Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1d6 + 3) bludgeoning damage.




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