Chaos Rifter (5e Class)

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<!-Introduction Leader->


Creating a


Quick Build

You can make a <!-chaos rifter-> quickly by following these suggestions. First, <!-Charisma-> should be your highest ability score, followed by <!-Wisdom->. Second, choose the <!-Sage-> background. Third, choose <!-Explorer's Pack, 4d10 gold pieces, and one Arcane Focus->

Class Features

As a you gain the following class features.

Hit Points

Set parameter to Hit Dice per level, e.g. 1d10

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: Choose any 1 set of tools
Saving Throws: Charisma and Wisdom
Skills: Choose any 4 skills

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Explorer's Pack or (b) Dungeoneer's Pack
  • (a) One greatclub or or (b) One shortbow with 20 arrows
  • (a) Arcane focus or or (b) Component pouch
  • (a) Leather armor or (b) Two daggers or (c) 4d10 extra gold pieces

Table: The

LevelProficiency
Bonus
Features
1st+2<!-Student of Chaos->
2nd+2<!-Wild Caster->
3rd+2<!-Breaker Type->
4th+2Ability Score Improvement
5th+3
6th+3
7th+3
8th+3Ability Score Improvement
9th+4
10th+4
11th+4
12th+4Ability Score Improvement
13th+5
14th+5
15th+5
16th+5Ability Score Improvement
17th+6
18th+6
19th+6Ability Score Improvement
20th+6<!-Chaos Incarnate->

<!-Class Feature->

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You may increase an ability score to go over 20, but you have to reduce one other ability score by the amount you go over 20 (i.e. Increase Strength to 22 but decrease Constitution by 2).

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-chaos rifter-> class, you must meet these prerequisites: Charisma must be greater than 16, and Wisdom must be greater than 14.

Proficiencies. When you multiclass into the <!-chaos rifter-> class, you gain the following proficiencies: Choose any 2 proficiencies

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