Capoeira (3.5e Tradition)
Back to Main Page → 3.5e Homebrew → Rules → Elementrics
| Transmutation [Air] | |
| Element: | Air |
|---|---|
| Prerequisites: | None |
| Attack Die: | d10 |
| 1st Kata: | Glide with wind and Jump +15 |
| 2nd Kata: | +2 to hit |
| 3rd Kata: | +2 to damage |
| 4th Kata: | +2 to Reflex saves |
| 5th Kata: | Thicken air to make armor +5, 5 damage resistance, 15% spell resistance |
| 6th Kata: | Fly with low maneuverability (−2 init, Reflex, Dex) |
| 7th Kata: | +3 to hit |
| 8th Kata: | +3 to damage |
| 9th Kata: | +3 to Reflex saves |
| 10th Kata: | Fly at normal speed |
| 11th Kata: | Create wind that can knock people over (Reflex save opposed by elementrician Performance check) |
| 12th Kata: | +4 to hit |
| 13th Kata: | +4 to damage |
| 14th Kata: | +4 to Reflex saves |
| 15th Kata: | Fly at double speed |
| 16th Kata: | Create a tornado (reflex −4 or be thrown in random direction, taking 10d10 damage, can be moved independently while you continue to act) |
| 17th Kata: | +5 to hit |
| 18th Kata: | +5 to damage |
| 19th Kata: | +5 to Reflex saves |
| 20th Kata: | {{{20th}}} |
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.