Borogon (3.5e Creature)

Attacks when it catches a player's scent.(applies to packs as well)

Borogon
Size/Type: Huge Magical Beast
Hit Dice: 18d8+99 (180 hp)
Initiative: +1
Speed: 80ft (8 squares)
Armor Class: 17, touch 8, flat-footed 10
Base Attack/Grapple: +15/+20
Attack: +14
Full Attack: 20
Space/Reach: 16 ft./10ft.
Special Attacks:
Special Qualities: lowlight (30ft.)
Saves: Fort , Ref , Will +2
Abilities: Str 30, Dex 10, Con 10, Int 8, Wis 1, Cha 1
Skills:
Feats: Awesome Blow, Power Attack, Improved Bull Rush, snatch, swallow whole, track, Scent
Environment: Moutains
Organization: usually solitary but rarely in packs (3-7)
Challenge Rating: 10
Treasure: standard
Alignment: Always Chaotic Neutral
Advancement: 6-18 (large)
Level Adjustment: +4
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More information...

Quadroped that looks like a mix of a crocodile and a dragon. has two horns on psuedo-toothed, crocodile like snout that're positioned like that of a rino's horns, and five spikes that are protruding through the back in a row. also has a single spike on each leg near the joint. The mouth can open almost 90 degrees. The horns and bones of this creature are used in crafting special weapons. a Borogon speaks Draconic, but crudely. Packs are highly unstable, since if one defies the leader, the whole pack will attack each other. Mutates into a dire form if exposed to negative energy.

Combat

Attacks with claws and mouth

Dire Mutation (Su): Morphs into Dire form when hit with negative energy.



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