Battle Enchanter (3.5e Class)
Battle Enchanter
Like fighting and using magic, but not too much magic? Here ya go.
Making a Battle Enchanter
Strong in making magic items, and decent at close or long range. Good class to make and sell things, easily the face of the group.
Abilities:
Races: Any.
Alignment Any.
Starting Gold: 4d6×10 gp (140 gp) (43,000 gp if starting at level 10)
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
10th | +10/+4 | +3 | +3 | +6 | 3 favored terrains, 2 favored enemies, Enchantment Focus level 3, Ranger's Mark, Spells | 4 | 4 | 3 | 3 | 2 | 1 | — | — | — | — | — | — | — | |||||||||||||||||||||||
11th | +11/+6/+1 | +3 | +3 | +7 | Favored enemy, Enchantment Focus 4, Bonus feat, Meta Magic Feat | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — | — | — | |||||||||||||||||||||||
12th | +11/+6/+1 | +4 | +4 | +8 | Magic Item Savant, Master Enchanter, Bonus Feat | 5 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | — | |||||||||||||||||||||||
13th | +11/+6/+2 | +4 | +4 | +8 | Spell Critical, Loremaster Secret, Bonus Feat | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | |||||||||||||||||||||||
14th | +11/+7/+3 | +5 | +5 | +9 | Cure Critical Wounds Mass, Bonus Feat | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | |||||||||||||||||||||||
15th | +11/+8/+6 | +9 | +9 | +11 | Form Of The Dragon 3 once per week, 3 Bonus Feats | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | |||||||||||||||||||||||
Class Skills 6 + Int x 14 |
Class Features
Weapon and Armor Proficiency: Light and Med. armor, all weapons.
Enchantment Focus: For every level of enchantment focus the enchantment is one level higher than the initial spell.
Favored Enemy: Every 3 levels pick a favored enemy from the rangers favored enemy table.
Favored Terrain: Every 3 levels choose a favored a terrain from the ranger favored terrain table.
Ranger's Mark: Three times a day a Battle Enchanter may target an enemy with Rangers mark, if the next attack hits it deals an extra 2d6 damage.
Spell Critical: Whenever you land a critical hit, if confirmed you may cast a spell as a swift action, but the spell must include the opponent on which the crit was landed.
Spells: Battle Enchanter choose their spells from the following list Wizard & Sorcerer.
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