Another Dancing Build (3.5e Optimized Character Build)

Introduction

So I got bored and started looking through a few books and I hatched an idea for a dervish build. I've seen a few like this before, and I honestly must say if you don't like this one then go check out the other builds. Still I figured I should toss my hat into the ring and see how it goes.

References

You'll need:

Player's Handbook

Player's Handbook II (Two-Weapon Rend)

Sandstorm (Great Scimitar)

Complete Adventurer (Tempest)

Complete Warrior (Dervish)

(Optional!) Unearthed Arcana (Flaws)

Game Rule Components

Items

Go with whatever you want really, but here's what I used:

Mithril Chain Shirt +5 (you're gonna want this so you can get the best use of your Dex)

Great Scimitar +10: +3 Flaming and Shocking Burst (+4) Wounding (+2) Thundering (+1) (I highly suggest the burst qualities, and the wounding is always nice)

Scimitar +10: Same as above, but replace the Flaming and Shocking Burst with Icy and Corrosive Burst

Gloves of Dexterity +6

Belt of Giant Strength +6

Tome of Gainful Exercise +4

Amulet of Health +4

Ring of Protection +5

Ring of Sustenance

Pale Blue Rhomboid

Pale Green Prism

Dusty Rose Prism

Cloak of Resistance +4

And an extra 33,000 gold or so

Progression

Starting Ability Scores (Before Racial Adjustments): Assuming a 25 Point buy system: Str 15, Dex 14, Con 12, Int 13, Wis 10, Cha 8

Race (Templates): The bonus feat from 3e Race::Human is needed for this build, although a few feats can be switched out to allow some mobility, also flaws can substitute for the human bonus feat, but keep in mind that every little bit helps

Starting Racial Traits:

Bonus Feat

Extra skill points

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stFighter 1+1+2+0+0Dodge, Combat Expertise, Exotic Weapon Proficiency (Great Scimitar)Bonus FeatPut max ranks into Perform (Dance) and Tumble
2ndFighter 2+2+3+0+0MobilityBonus FeatContinue putting ranks into Perform (Dance) and Tumble
3rdFighter 3+3+3+1+1Weapon Focus (Great Scimitar)None
4thFighter 4+4+4+1+1Two-Weapon FightingBonus FeatPut a point into Dex, pick up a scimitar for your off hand
5thFighter 5+5+4+1+1Dervish Requirements Met
6thFighter 6+6+5+2+2Improved Two-Weapon Fighting, Weapon Specialization (Great Scimitar)Bonus FeatMake sure you have a +2 Dex item, Don't put a rank in Perform (Dance) or Tumble FOR THIS LEVEL ONLY!!! Now the first part of the build is completed.
7thFighter 6, Dervish 1+7+5+4+4Dervish Dance 1/day, Movement Mastery, Slashing Blades, and AC bonus +1Now you won't take any penalties for wielding a scimitar in your off hand, also Perform (Dance) and Tumble are class skills now so you don't need to use two points for one rank
8thFighter 6, Dervish 2+8+5+5+5Fast Movement +5 ft.Put another point into Dex
9thFighter 6, Dervish 3+9+6+5+5Improved Critical (Great Scimitar), Spring AttackDervish Dance 2/dayTempest Requirements Met
10thFighter 6, Dervish 3, Tempest 1+10+8+5+5Tempest Defense +1Only tumble is a class skill now, but continue to put max ranks in Perform (Dance) and Tumble
11thFighter 6, Dervish 3, Tempest 2+11+9+5+5Ambidexterity (-3/-1)Your Two-Weapon Fighting Penalty decreases by 1
12thFighter 6, Dervish 3, Tempest 3+12+9+6+6Greater Two-Weapon FightingTwo Weapon Versatility, Tempest Defense +2All of the bonuses you receive for your Great Scimitar now count for your scimitar as well, put a point into Str, and make sure you have +4 Gloves of Dexterity for 20 Dex
13thFighter 6, Dervish 3, Tempest 4+13+10+6+6Ambidexterity (-2/+0)No more Two-Weapon Fighting penalties! The second part of the build is completed.
14thFighter 6, Dervish 4, Tempest 4+14+10+7+7Dance of DeathPerform (Dance) is a class skill again
15thFighter 6, Dervish 5, Tempest 4+15+10+7+7Two-Weapon RendFast Movement +10 ft., Dervish Dance 3/Day, and AC Bonus +2Two-Weapon Rend is a great feat to pick up, an extra 1d6 + 1-1/2 Str modifier damage when you hit with both of your weapons
16thFighter 6, Dervish 6, Tempest 4+16+11+8+8Improved ReactionPut another point into Str
17thFighter 6, Dervish 7, Tempest 4+17+11+8+8Dervish Dance 4/day, Elaborate ParryCombat Expertise gets a nice little boost with this power
18thFighter 6, Dervish 8, Tempest 4+18+11+9+9Take any you like, I suggest either Power Critical or Improved Combat Expertise if you want a really high ACFast Movement +15 ft.
19thFighter 6, Dervish 9, Tempest 4+19+12+9+9Dervish Dance 5/day, Tireless Dance
20th3e Final Class Progression::Fighter 6, Dervish 10, Tempest 4+20+12+10+10A Thousand CutsPut your last point into Str, and get ready to destroy things.

Other Components

You should have a nice AC using this build, and tanking shouldn't be too much of a problem if you took the Improved Combat Expertise

Also, this build doesn't have a ranged attack, so you can use that extra money to pick one up

Highlights

A Thousand Cuts while dancing is your deadliest attack

Here's a break down of the attack:

+20 BAB

+10 Strength

+5 Dervish Dance

+3 Weapon

+1 Pale Green Prism

+1 Weapon Focus

Altogether a +40/+40/+40/+40/+35/+35/+35/+35/+30/+30/+30/+30/+25/+25


And let's not forget about AC

+10 Base

+9 Armor

+6 Dexterity

+5 Deflection

+3 Dervish Bonus

+2 Tempest Bonus

+1 Insight

36 AC, 30 Flat-Footed, 26 Touch

Munchkin-Size Me


Side Notes


Limitations

Takes a while for it to really reach it's true potential, and not having a ranged attack sucks

DM Counters

Creatures immune to critical hits, ranged attacks

Miscellaneous




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