Animationist (3.5e Class)

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Animationist

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Making an Animationist

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Abilities: Wisdom is one of the most important ability scores followed by Intelligence due to the relevance of skill checks to build the constructs and the cores that are associated with this class.

Races: Gnomes and Dwarves are the most likely to take levels of Animationist.

Alignment: Any.

Table: The Animationist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st0020 It Lives!
2nd1030 Linked at the Core
3rd2131 Elemental Core
4th3141
5th3141
6th4252
7th5252 Essence Draining Core
8th6/1262
9th6/1363 Mental Connection
10th7/2373
11th8/3373 Ubiquitous Intelligence
12th9/4484
13th9/4484 Enhanced Core
14th10/5494
15th11/6/1595 Advanced Materials
16th12/7/25105
17th12/7/25105 Superior Reinforcement
18th13/8/36116
19th14/9/46116
20th15/10/56126

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Climb (Str), Craft (Int), Jump(Str), Knowledge (Arcana) (Int), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), UMD (Cha).

Class Features


Weapon and Armor Proficiency: Animationists are proficient with all simple weapons and all light and medium armor and with shields (except tower shields). In addition Animationists are proficient with any weapons and armor they craft.

It Lives!: An Animationist is known for not wanting to fight their own battles. Some see this as cowardice but they know it is just strategy. Animationists have developed a temporary way to fabricate golem servants that differ slightly from the usual types. For starters the golems created by an Animationist aren't permanent. Instead the Animationist creates "cores" based on what type of golem they need at the time. Each core looks like a small figurine that resembles a specific golem. By expending a number of spell slots determined by the the table labeled Golems, and expanding the corresponding core, he can summon that golem for a set amount of time. Expending additional spell slots may increase the duration by a number of minutes equalto double the spell slot level. Constructs you craft have Weapon Focus (Natural Weapon) and are proficient with all armor, weapons, and shields.

Linked at the Core: At 2nd level the Animationist becomes so linked with her Construct(s) that they use whichever saving throw is higher and share base attack bonus.

Elemental Core: At 3rd level you have advanced in the creation of Construct cores. You can now imbue them with an element. At the time of creating a core you may choose Fire, Cold, Electric, or Acid and imbue the core with that type of energy.

Essence Draining Core: At 7th level an Animationist is so devoted to her craft that she lowers her ability scores temporarily to empower the cores she makes. (Maximum of -4 to any score.) This ability score cannot be restored by magical healing. If it is, the core loses the bonus. Your ability score is restored by 1 every 2 days. Golems now have doubled hit dice.

Mental Connection: 9th level Animationists are exceedingly close with their constructs, allowing them to give commands to their constructs telepathically.

Ubiquitous Intelligence: An 11th level Animationist can implant their golems with a brain. The brain must be from an intelligent creature (Minimum 6 INT) OR crafted by a spellcaster. The Golem becomes self aware and will not follow any command that would put it in obvious danger, the golem also has the same alignment as the implanted brain’s base creature. The core costs 10,000 GP to create.

Enhanced Core: At 13th Level, you may craft Improved Cores. These Cores give your Constructs increased stats.

Advanced Materials: At 15th level you’ve mastered the art of making Constructs. You may now use rare and advanced materials to make Cores.

Superior Reinforcement: At level 17 you’ve become an adept Animationist. Because of your experience, all armor you make has DR 5/ Adamantine, you may also double the threat range of all weapons you create, or give them the same effect as the Vorpal enchantment. Neither of these bonuses count as an enchantment neither do they stack with the enchantments. The doubled threat range can only be affected by the Animationist’s own crit modifiers. (AKA Cannot be enchanted with Vorpal or Keen nor will the feat Improved Critical apply to these weapons)

Golems

Table: Golem Stats
Material Hit Dice Speed AC/Touch/Flat Footed Attacks
Base Attack Bonus/GrappleStrengthDexterityInitiativeSpecialCostNatural Armor
Wood1d10+203013/10/13Slam (1d6+2) 1/314100 None 75lbs of Material, 1 Construct Core3
Darkwood1d10+204015/12/13Slam (1d6+2) 1/314142 Faster, more nimble 75lbs of Material, 1 Construct Core3
Iron3d10+202518/9/18Slam (1d8+3) 3/6168-1 Slower, stronger 75lbs of Material, 1 Construct Core8
Cold Iron3d10+202518/9/18Slam (1d8+3) 3/6168-1 Slower, stronger, double damage against fey 75lbs of Material, 1 Construct Core8
Steel4d10+202519/9/19Slam (1d8+4) 4/8188-1 Slower, stronger 75lbs of Material, 1 Construct Core8
Alchemical Silver2d10+203016/9/16Slam (1d6+1) 2/3128-1 Slower, stronger, ignores DR of lycanthropes 75lbs of Material, 1 Construct Core6
Deep Crystal2d10+203016/10/16Slam (1d6+1) 1/212100 Can be imbued with Psionics 75lbs of Material, 1 Construct Core6
Crystal2d10+203016/10/16Slam (1d6+1) 1/212100 None 75lbs of Material, 1 Construct Core6
Flesh2d10+203016/11/15Slam (1d6+1) 2/414121 Viscerally horrifying, slightly stronger 75lbs of Material, 1 Construct Core5
Dragonhide6d10+203022/12/20Slam (1d10+3) 4/816142 Much stronger, more nimble 75lbs of Material, 1 Construct Core10
Mithral10d10+204023/13/20Slam (1d10+5) 5/1020163 Much stronger, more nimble 75lbs of Material, 1 Construct Core10
Adamantine10d10+204023/13/20Slam (1d12+5) 5/1020163 Much stronger, more nimble 75lbs of Material, 1 Construct Core10
Redsteel6d10+202519/9/19Slam (1d8+4) 4/8188-1 Slower, stronger 75lbs of Material, 1 Construct Core10
Substeel6d10+202519/9/19Slam (1d8+4) 4/8188-1 Slower, stronger 75lbs of Material, 1 Construct Core10
Springsteel6d10+204521/15/14Slam (1d8+4) 4/818143 Faster, stronger, shapeshifter 75lbs of Material, 1 Construct Core10
Godsblood6d10+203016/10/16Slam (1d8+4) 4/8188-1 Slower, stronger, more fragile 75lbs of Material, 1 Construct Core10
Bloodsteel10d10+203025/10/25Slam (1d8+4) 4/818123 Faster, stronger, shapeshifter 75lbs of Material, 1 Construct Core10
Shadesteel8d10+206020/10/20Slam (1d8+4) 4/8188-1 Slower, stronger, immaterial 75lbs of Material, 1 Construct Core10

Ex-Animationists

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Animationist Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing an Animationist

Religion: .

Other Classes: .

Combat: .

Advancement: .

Animationists in the World

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Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Animationist Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
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Animationists in the Game


Adaptation: .

Sample Encounter: .

EL : .


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