Al-Mi'raj (5e Creature)

Al-Mi'raj

Small beast, unaligned


Armor Class 12
Hit Points 7 (2d6)
Speed 40 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 10 (+0) 3 (-4) 13 (+1) 7 (-2)

Skills Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 1/4 (50 XP)


Charge. If the al-mi'raj moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 2 (1d4) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Magic Resistance. The al-mi'raj has advantage on saving throws against spells and other magical effects.

ACTIONS

Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Teleport. The al-mi'raj magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.


Al-mi'raj resemble rabbits, but they possess large, spiralling horns on their foreheads, much like those of unicorns. Most al-mi'raj have yellow fur, though many other colourations are known to exist. They are also noted for their incredible aggression, as an al-mi'raj that feels threatened will charge at anything and attempt to stab it with its horn.

Variant: Psionic Al-Mi'raj

Some al-mi'raj have limited psionic abilities. Such an al-mi'raj has the following trait.
Innate Spellcasting (Psionics). The al-mi'raj's spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: mage hand (the hand is invisible), produce flame
3/day: levitate (self only)

Note: A mythical Arabian creature, first adapted for 1st edition Advanced Dungeons and Dragons Fiend Folio.


Back to Main Page 5e Homebrew 5e Creatures

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.