5e SRD:Sleet Storm
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
| This material is published under the OGL |
| 3rd-level conjuration | |
| Casting time: | 1 action |
|---|---|
| Range: | 150 feet |
| Components: | V, S, M (a pinch of dust and a few drops of water) |
| Duration: | Concentration, up to 1 minute |
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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