5e Artificer Spells

Back to Main Page 5e Homebrew Spells

Create new spell.

Artificer Spells

0-Level Spells

Abjur
Conj
Div
  • Aural Scan Call upon the powers of echolocation to scan your surroundings.
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Tremorsense Sense the movement of creatures using the vibrations in the ground.
Ench
Evoc
Illus
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
Necro
  • Soaking Hands Concentrate the healing power of water to speed up the recovery of the wounded.
Trans
Needs Work
  • Ivote's Delivery Service Deliver items to your friends by placing them inside an enchanted container, or just teleport the items around.

1st-Level Spells

Abjur
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Rune Strike
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
Conj
Div
Ench
Evoc
Illus
Necro
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Skull Goblet Create a goblet out of a skull that will detect a poison drink and tell the creator about it.
Trans
  • Arcane Battery You can create a multipurpose arcane battery.
  • Coinify What are you supposed to do when you have all metal and no coins?
  • Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
  • Poison Blood The blood flowing trough the creature's body becomes poison.
  • Repair Repair an object or restore hit points to a construct.
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
Needs Work

2nd-Level Spells

Abjur
Conj
  • Blocking Blade You summon a blade of mystical energy to protect creatures around you
  • Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
  • Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
Div
  • Assay You can determine what minerals are in a cubic ft of ore
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
Ench
Evoc
Illus
Necro
Trans
Needs Work
  • Swift Blade You make a blade you touch swift and easy to wield.

3rd-Level Spells

Abjur
  • Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
  • Defense Lattice You surround yourself with a network of magic energy that solidifies into discrete barriers in response to incoming attacks.
Conj
Div
  • A Little Help You reach into the collective consciousness of the world and ask for a little help.
  • Analyze Creature Figure out how tough something is!
  • Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
Ench
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Evoc
Illus
Necro
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
Trans
Needs Work

4th-Level Spells

Abjur
Conj
Div
Ench
Evoc
Illus
Necro
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
Trans
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
Needs Work

5th-Level Spells

Abjur
Conj
Div
Ench
Evoc
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Swift Blade Bane A slashing force that powers your blade, infusing it with magical power.
Illus
Necro
Trans
  • 10cc of Time Stop Stop time and take a half-turn as a reaction to anything.
  • Giant Size You cause a willing creature within range to grow to a much larger size.
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
Needs Work
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.