3e SRD:Phantom Steed
The character conjures a quasi-real, horselike creature. The steed can be ridden only by the character or by the one person for whom the character specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but all normal animals shun it and refuse to attack it. (Dire animals and nonintelligent creatures can attack it.)
| This material is published under the OGL |
| Conjuration (Creation) | |
| Level: | Brd 3, Sor/Wiz 3 |
|---|---|
| Components: | V, S |
| Casting time: | 10 minutes |
| Range: | 0 ft. |
| Effect: | One quasi-real, horselike creature |
| Duration: | 1 hour/level |
| Saving Throw: | None |
| Spell Resistance: | No |
The mount has an Armor Class of 18 (1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its rider's weight plus up to 10 pounds per caster level.
These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.
8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
10th Level: The mount can ride over water as if it were firm, dry ground.
12th Level: The mount can ride in the air as if it were firm land, so chasms and the like can be crossed without benefit of a bridge. The mount cannot simply take off and fly. It can only ride horizontally across the air. After 1 round in the air, the mount falls.
14th Level: The mount can fly at its speed. It has a maneuverability rating of average.
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