3e SRD:Acid Fog
A bank of fog billows out from the point the character designates. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has one-half concealment (attacks suffer a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). The fog is so thick that any creature attempting to move through it progresses at one-tenth normal speed, and all melee attack and melee damage rolls suffer a -2 penalty. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into the fog is slowed, so that each 10 feet of vapor that the creature or objects passes through reduces falling damage by 1d6.
| This material is published under the OGL |
| Conjuration (Creation) [Acid] | |
| Level: | Sor/Wiz 6, Water 7 |
|---|---|
| Components: | V, S, M/DF |
| Casting time: | 1 action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Effect: | Fog spreads 30 ft., 20 ft. high |
| Duration: | 1 round/level |
| Saving Throw: | None |
| Spell Resistance: | Yes |
Each round, starting when the character casts the spell, the fog deals 2d6 points of acid damage to creatures and objects within it.
Only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells

