Triple Axel (move)

Triple Axel (Japanese: トリプルアクセル Triple Axel) is a damage-dealing Ice-type multi-strike move introduced in Generation VIII.

Triple Axel
トリプルアクセル Triple Axel
[[File:|300px|center]]
Type  Ice
Category  Physical
PP  10 (max. 16)
Power  20
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Effect

Triple Axel inflicts damage, hitting the target up to three times per use. Its base power will increase by 20 with each successive strike, so the first, second, and third strikes have powers of 20, 40, and 60, respectively. Each of Triple Axel's strikes has a separate accuracy check. If any strike fails, the move ends.

Assuming no modifications to accuracy or evasion, since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 120 base power), an 8.1% chance that it will hit twice (for cumulative 60 base power), a 9% chance that it will hit once (for 20 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's average effective power is 94.14.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has Skill Link, the move will have only one accuracy check.

If the first hit misses due to Disguise, the first hit will count as a strike, but the power of the two subsequent hits will be 20 and 40 respectively.

If the target has Weak Armor or Stamina, each strike will activate it.

Description

Games Description
SwSh A consecutive three-kick attack that becomes more powerful with each successful hit.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By Move Tutor

# Pokémon Types Egg Groups Game
SwSh SwSh
EP
BDSP LA
027 Sandshrew
Alolan Form

Field Field
028 Sandslash
Alolan Form

Field Field
038 Ninetales
Alolan Form

Field Field
122 Mr. Mime
Galarian Form

Human-Like Human-Like
124 Jynx

Human-Like Human-Like
144 Articuno

Undiscovered Undiscovered
151 Mew
Undiscovered Undiscovered
215 Sneasel

Field Field
225 Delibird

Water 1 Field
237 Hitmontop
Human-Like Human-Like
281 Kirlia

Human-Like Amorphous
282 Gardevoir

Human-Like Amorphous
350 Milotic
Water 1 Dragon
427 Buneary
Field Human-Like
428 Lopunny
Field Human-Like
461 Weavile

Field Field
471 Glaceon
Field Field
475 Gallade

Human-Like Amorphous
478 Froslass

Fairy Mineral
572 Minccino
Field Field
573 Cinccino
Field Field
615 Cryogonal
Mineral Mineral
728 Popplio
Water 1 Field
729 Brionne
Water 1 Field
730 Primarina

Water 1 Field
762 Steenee
Grass Grass
763 Tsareena
Grass Grass
795 Pheromosa

Undiscovered Undiscovered
866 Mr. Rime

Human-Like Human-Like
873 Frosmoth

Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

In other languages

Language Title
Chinese Cantonese 三旋擊 Sāamsyùhngīk
Mandarin 三旋擊 / 三旋击 Sānxuànjí / Sānxuànjī
Czech Trojitý Axel
French Triple Axel
German Dreifach-Axel
Italian Triplo Axel
Korean 트리플악셀 Triple Axel
Spanish Triple Axel



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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