EXP.ALL (Neo Destiny 93)

Exp. Share (known until Next Destinies as EXP.ALL) (Japanese: 学習装置 Learning Equipment) is a Pokémon Tool Item card. It was first released in the Neo Destiny expansion as a Pokémon Tool Trainer card.

Trainer Item
Exp. Share
学習装置 Learning Equipment

Battle Styles Regular print
Illus. Toyste Beach
English expansion Neo Destiny
Rarity
English card no. 93/105
Japanese expansion Darkness, and to Light...
Japanese Rarity
English expansion EX FireRed & LeafGreen
Rarity
English card no. 91/112
Japanese expansion Flight of Legends
Japanese Rarity
Japanese card no. 081/082
English expansion Next Destinies
Rarity
English card no. 87/99
Japanese expansion Psycho Drive
Japanese Rarity
Japanese card no. 050/052
English expansion Dragon Vault
English card no. 18/20
Japanese expansion Dragon Selection
Japanese card no. 020/020
English expansion Primal Clash
Rarity
English card no. 128/160
Japanese expansion Tidal Storm
Japanese Rarity
Japanese card no. 063/070
English expansion Sun & Moon
Rarity
English card no. 118/149
Japanese expansion Collection Sun
Japanese Rarity
Japanese card no. 057/060
Japanese Deck Sun & Moon Starter Set
Japanese card no. 051/059
English expansion Battle Styles
Rarity
English card no. 126/163
Japanese expansion Single Strike Master
Japanese Rarity
Japanese card no. 065/070
English expansion Battle Styles
Rarity
English card no. 180/163
Japanese expansion Single Strike Master
Japanese Rarity
Japanese card no. 090/070
Japanese Deck Start Deck 100
Japanese card no. 383/414

Card text

Neo Destiny print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach EXP.ALL to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.
During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX FireRed & LeafGreen print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach EXP.ALL to 1 of your Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
During your opponent's turn, if 1 of your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Next Destinies print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Sun & Moon print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card from that Pokémon to the Pokémon this card is attached to.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Battle Styles print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached.
When your Active Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may move a basic Energy from that Pokémon to the Pokémon this card is attached to.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play any number of Item cards during your turn.


Release information

This card was first released in the Neo Destiny expansion with artwork by Keiji Kinebuchi. It was later reprinted in the EX FireRed & LeafGreen expansion, first released in the Japanese Flight of Legends expansion. Next Destinies featured new artwork by Ryo Ueda, first released in the Japanese Psycho Drive expansion. This print was later released as a Tinsel Holofoil in the English Dragon Vault and the Japanese Dragon Selection subset.

During the XY Series, it was reprinted in the Primal Clash expansion with new artwork by Toyste Beach, first released in the Japanese Tidal Storm expansion. It was later reprinted with different artwork by Toyste Beach during the Sun & Moon Series, first appearing as part of the Sun & Moon expansion, which was released simultaneously in the Japanese Collection Sun and Sun & Moon Starter Set on December 9, 2016. During the Sword & Shield Series, it was reprinted again as both a Regular card and a Full Art Secret card in the Battle Styles expansion, first released in the Japanese Single Strike Master expansion. These two prints also feature artwork by Toyste Beach. The Battle Styles Regular print was reprinted in the Japanese Start Deck 100.

Neo Destiny print
Illus. Keiji Kinebuchi
Next Destinies print
Illus. Ryo Ueda
Primal Clash print
Illus. Toyste Beach
Sun & Moon print
Illus. Toyste Beach
Battle Styles Regular print
Illus. Toyste Beach
Battle Styles Secret print
Illus. Toyste Beach
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori
Diamond & Pearl print
Illus. Ken Sugimori


Trivia

  • Despite the change in the card's name for the Next Destinies print, it was ruled that "EXP.ALL" and "Exp. Share" are the same card in the English-language printings, with all old "EXP.ALL" printings considered to have the name of "Exp. Share". However, a copy of the Next Destinies print is required as a reference card.
  • The Dragon Vault print was printed without the Pokémon Tool rule box. On October 15, 2012, this card received an erratum that stated the card should have the rule box, matching the Next Destinies print.

Origin

Exp. All is an item that was available in the Generation I games that spread experience points evenly among all party members. Despite being renamed Exp. Share in the Generation II games, the initial Neo Destiny print used the old name.


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