Bind (move)

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Bind
しめつける Bind
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can score a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Bind can no longer affect Ghost-type Pokémon.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if the move ViceGrip was used in the prior turn.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.

If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI onwards

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
Colo.XD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
095 Onix

Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1 1
108 Lickitung
Monster Monster 25PE
114 Tangela
Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17SMUSUM
22PE
1
127 Pinsir
Bug Bug 21Y 13 7 4 4 4 4 8
130 Gyarados

Water 2 Dragon 1, 16PE
138 Omanyte

Water 1 Water 3 1
139 Omastar

Water 1 Water 3 1
208 Steelix

Mineral Mineral 10 9RSE
8FRLG
1 1 1 1 1
352 Kecleon
Field Field 4 4 4 4 4 4BDSP
356 Dusclops
Amorphous Amorphous 1 1 1 1 1 1
455 Carnivine
Grass Grass 1 1 1 1 1BDSP
465 Tangrowth
Grass Grass 22 22BW
17B2W2
17 17 1
477 Dusknoir
Amorphous Amorphous 1 1 1 1 1
538 Throh
Human-Like Human-Like 1 1 1 1SwSh
599 Klink
Mineral Mineral 21 21 21 1SwSh
600 Klang
Mineral Mineral 21 21 21 1SwSh
601 Klinklang
Mineral Mineral 21 21 21 1SwSh
603 Eelektrik
Amorphous Amorphous 9 9 9
615 Cryogonal
Mineral Mineral 1 1 1 1SwSh
631 Heatmor
Field Field 11 11 11 30SwSh
718 Zygarde

Undiscovered Undiscovered 18 18 1SwSh
760 Bewear

Field Field Evo.SM
1, Evo.USUM
1, Evo.SwSh
816 Sobble
Water 1 Field 8SwSh
817 Drizzile
Water 1 Field 1SwSh
818 Inteleon
Water 1 Field 1SwSh
852 Clobbopus
Water 1 Human-Like 10SwSh
853 Grapploct
Water 1 Human-Like 1SwSh
893 Zarude

Undiscovered Undiscovered 1SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
345 Lileep

Water 3 Water 3
618 Stunfisk
Galarian Form

Water 1 Amorphous SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By Move Tutor

# Pokémon Types Egg Groups Game
BW B2W2 XY ORAS SM USUM PE
001 Bulbasaur

Monster Grass
002 Ivysaur

Monster Grass
003 Venusaur

Monster Grass
023 Ekans
Field Dragon
024 Arbok
Field Dragon
069 Bellsprout

Grass Grass
070 Weepinbell

Grass Grass
071 Victreebel

Grass Grass
072 Tentacool

Water 3 Water 3
073 Tentacruel

Water 3 Water 3
095 Onix

Mineral Mineral
108 Lickitung
Monster Monster
114 Tangela
Grass Grass
127 Pinsir
Bug Bug
138 Omanyte

Water 1 Water 3
139 Omastar

Water 1 Water 3
147 Dratini
Water 1 Dragon
148 Dragonair
Water 1 Dragon
149 Dragonite

Water 1 Dragon
151 Mew
Undiscovered Undiscovered
206 Dunsparce
Field Field
208 Steelix

Mineral Mineral
213 Shuckle

Bug Bug
224 Octillery
Water 1 Water 2
336 Seviper
Field Dragon
345 Lileep

Water 3 Water 3
346 Cradily

Water 3 Water 3
350 Milotic
Water 1 Dragon
352 Kecleon
Field Field
356 Dusclops
Amorphous Amorphous
358 Chimecho
Amorphous Amorphous
367 Huntail
Water 1 Water 1
368 Gorebyss
Water 1 Water 1
384 Rayquaza

Undiscovered Undiscovered
386 Deoxys
Normal Forme
Undiscovered Undiscovered
386 Deoxys
Attack Forme
Undiscovered Undiscovered
386 Deoxys
Defense Forme
Undiscovered Undiscovered
386 Deoxys
Speed Forme
Undiscovered Undiscovered
425 Drifloon

Amorphous Amorphous
426 Drifblim

Amorphous Amorphous
433 Chingling
Undiscovered Undiscovered
455 Carnivine
Grass Grass
463 Lickilicky
Monster Monster
465 Tangrowth
Grass Grass
477 Dusknoir
Amorphous Amorphous
495 Snivy
Field Grass
496 Servine
Field Grass
497 Serperior
Field Grass
538 Throh
Human-Like Human-Like
592 Frillish

Amorphous Amorphous
593 Jellicent

Amorphous Amorphous
599 Klink
Mineral Mineral
600 Klang
Mineral Mineral
601 Klinklang
Mineral Mineral
603 Eelektrik
Amorphous Amorphous
604 Eelektross
Amorphous Amorphous
615 Cryogonal
Mineral Mineral
631 Heatmor
Field Field
686 Inkay

Water 1 Water 2
687 Malamar

Water 1 Water 2
718 Zygarde

Undiscovered Undiscovered
727 Incineroar

Field Field
759 Stufful

Field Field
760 Bewear

Field Field
764 Comfey
Grass Grass
793 Nihilego

Undiscovered Undiscovered
796 Xurkitree
Undiscovered Undiscovered
805 Stakataka

Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Bind is a move with base power of 4, 17PP and 78% accuracy. It hits enemy in the front, and might inflict the Constriction status condition on the enemy.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする
MDGtI It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also make the enemy bound.


In the anime

Throh Kecleon Carnivine Onix
The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred to as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
Throh Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None
Tentacruel Tentacruel wraps one of its tentacles around the opponent and squeezes it.
A Trainer's Tentacruel Making Battles in the Sand! None
Kecleon Kecleon wraps its tongue around the opponent and squeezes it.
Gizmo's Kecleon Detective Drizzile! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
Czech Obtočení
Danish Binde
Dutch Koppel
Finnish Kuristusote*
French Étreinte*
Etreinte*
German Klammergriff
Greek Δέσμευση Désmeusi
Italian Legatutto
Korean 조이기 Joigi
Polish Związanie*
Atak Wiązania*
Blokujący Atak*
Silny Atak*
Portuguese Brazil Ligação (Pokémon the Series: Sun & Moon-present, TCG, manga)
Enlaçar (early anime)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
Portugal Prender
Romanian Legătura
Serbian Vezanje
Spanish Atadura
Swedish Bindningsattack*
Kramattack*
Turkish Bağlama
Vietnamese Trói



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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